using StardewValley.Menus; namespace StardewModdingAPI.Inheritance.Menus { public class SInventoryPage : InventoryPage { public SInventoryPage(int x, int y, int width, int height) : base(x, y, width, height) { } public InventoryPage BaseInventoryPage { get; private set; } public static SInventoryPage ConstructFromBaseClass(InventoryPage baseClass) { var s = new SInventoryPage(0, 0, 0, 0); s.BaseInventoryPage = baseClass; return s; } } }