using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace StardewModdingAPI.Inheritance.Minigames { abstract class SMinigameBase : StardewValley.Minigames.IMinigame { public abstract bool tick(GameTime time); public abstract void receiveLeftClick(int x, int y, bool playSound = true); public abstract void leftClickHeld(int x, int y); public abstract void receiveRightClick(int x, int y, bool playSound = true); public abstract void releaseLeftClick(int x, int y); public abstract void releaseRightClick(int x, int y); public abstract void receiveKeyPress(Keys k); public abstract void receiveKeyRelease(Keys k); public abstract void draw(SpriteBatch b); public abstract void changeScreenSize(); public abstract void unload(); public abstract void receiveEventPoke(int data); } }