using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using StardewValley.Minigames; namespace StardewModdingAPI.Inheritance.Minigames { internal abstract class SMinigameBase : IMinigame { public abstract bool tick(GameTime time); public abstract void receiveLeftClick(int x, int y, bool playSound = true); public abstract void leftClickHeld(int x, int y); public abstract void receiveRightClick(int x, int y, bool playSound = true); public abstract void releaseLeftClick(int x, int y); public abstract void releaseRightClick(int x, int y); public abstract void receiveKeyPress(Keys k); public abstract void receiveKeyRelease(Keys k); public abstract void draw(SpriteBatch b); public abstract void changeScreenSize(); public abstract void unload(); public abstract void receiveEventPoke(int data); } }