using System; using System.Collections.Generic; using System.Linq; using System.Security.AccessControl; using System.Text; using System.Threading.Tasks; namespace StardewModdingAPI.Inheritance { public struct SBareObject { public int parentSheetIndex { get; set; } public int stack { get; set; } public bool isRecipe { get; set; } public int price { get; set; } public int quality { get; set; } public SBareObject(int psi, int sta, bool ir, int pri, int qua) { parentSheetIndex = psi; stack = sta; isRecipe = ir; price = pri; quality = qua; } } }