using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewValley; using StardewValley.Locations; namespace StardewModdingAPI.Inheritance { public class SObject : StardewValley.Object { public override String Name { get { return name; } set { name = value; } } public String Description { get; set; } public Texture2D Texture { get; set; } public String CategoryName { get; set; } public Color CategoryColour { get; set; } public Boolean IsPassable { get; set; } public Boolean IsPlaceable { get; set; } public Boolean HasBeenRegistered { get; set; } public Int32 RegisteredId { get; set; } public Int32 MaxStackSize { get; set; } public Boolean WallMounted { get; set; } public Vector2 DrawPosition { get; set; } public Boolean FlaggedForPickup { get; set; } public Vector2 CurrentMouse { get; protected set; } public Vector2 PlacedAt { get; protected set; } public override int Stack { get { return stack; } set { stack = value; } } public SObject() { name = "Modded Item Name"; Description = "Modded Item Description"; CategoryName = "Modded Item Category"; Category = 4163; CategoryColour = Color.White; IsPassable = false; IsPlaceable = false; boundingBox = new Rectangle(0, 0, 64, 64); MaxStackSize = 999; type = "interactive"; } public override string getDescription() { return Description; } public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1) { if (Texture != null) { int targSize = Game1.tileSize; int midX = (int) ((x) + 32); int midY = (int) ((y) + 32); Vector2 local = Game1.GlobalToLocal(Game1.viewport, new Vector2(x,y)); Rectangle targ = new Rectangle((int)local.X, (int)local.Y, targSize, targSize); spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha)); } } public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1) { Program.LogInfo("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED"); return; try { if (Texture != null) { int targSize = Game1.tileSize; int midX = (int) ((xNonTile) + 32); int midY = (int) ((yNonTile) + 32); int targX = midX - targSize / 2; int targY = midY - targSize / 2; Rectangle targ = new Rectangle(targX, targY, targSize, targSize); spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, layerDepth); //spriteBatch.Draw(Program.DebugPixel, targ, null, Color.Red, 0, Vector2.Zero, SpriteEffects.None, layerDepth); /* spriteBatch.DrawString(Game1.dialogueFont, "TARG: " + targ, new Vector2(128, 0), Color.Red); spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 0.5f, targY), Color.Orange); spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX, targY), Color.Red); spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 1.5f, targY), Color.Yellow); spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 2f, targY), Color.Green); */ } } catch (Exception ex) { Program.LogError(ex.ToString()); Console.ReadKey(); } } public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber) { if (this.isRecipe) { transparency = 0.5f; scaleSize *= 0.75f; } if (Texture != null) { int targSize = (int) (64 * scaleSize * 0.9f); int midX = (int) ((location.X) + 32); int midY = (int) ((location.Y) + 32); int targX = midX - targSize / 2; int targY = midY - targSize / 2; spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, new Color(255, 255, 255, transparency), 0, Vector2.Zero, SpriteEffects.None, layerDepth); } if (drawStackNumber) { float scale = 0.5f + scaleSize; Game1.drawWithBorder(string.Concat(this.stack), Color.Black, Color.White, location + new Vector2((float) Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(this.stack)).X * scale, (float) Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(this.stack)).Y * 3.0f / 4.0f) * scale), 0.0f, scale, 1f, true); } } public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f) { if (Texture != null) { int targSize = 64; int midX = (int) ((objectPosition.X) + 32); int midY = (int) ((objectPosition.Y) + 32); int targX = midX - targSize / 2; int targY = midY - targSize / 2; spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, (f.getStandingY() + 2) / 10000f); } } public override Color getCategoryColor() { return CategoryColour; } public override string getCategoryName() { if (string.IsNullOrEmpty(CategoryName)) return "Modded Item"; return CategoryName; } public override bool isPassable() { return IsPassable; } public override bool isPlaceable() { return IsPlaceable; } public override int maximumStackSize() { return MaxStackSize; } public SObject Clone() { SObject toRet = new SObject(); toRet.Name = this.Name; toRet.CategoryName = this.CategoryName; toRet.Description = this.Description; toRet.Texture = this.Texture; toRet.IsPassable = this.IsPassable; toRet.IsPlaceable = this.IsPlaceable; toRet.quality = this.quality; toRet.scale = this.scale; toRet.isSpawnedObject = this.isSpawnedObject; toRet.isRecipe = this.isRecipe; toRet.questItem = this.questItem; toRet.stack = 1; toRet.HasBeenRegistered = this.HasBeenRegistered; toRet.RegisteredId = this.RegisteredId; return toRet; } public override Item getOne() { return this.Clone(); } public override void actionWhenBeingHeld(Farmer who) { Point p = Game1.getMousePosition(); CurrentMouse = new Vector2(p.X, p.Y); base.actionWhenBeingHeld(who); } public override bool canBePlacedHere(GameLocation l, Vector2 tile) { if (!l.objects.ContainsKey(tile)) return true; return false; } public override bool placementAction(GameLocation location, int x, int y, Farmer who = null) { x = (x / Game1.tileSize) * Game1.tileSize; y = (y / Game1.tileSize) * Game1.tileSize; Vector2 key = new Vector2(x, y); if (!canBePlacedHere(location, key)) return false; SObject s = Clone(); s.PlacedAt = key; s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height); location.objects.Add(key, s); Program.LogInfo("{0} - {1}", this.GetHashCode(), s.GetHashCode()); return true; } public override void actionOnPlayerEntry() { //base.actionOnPlayerEntry(); } public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location) { if (canBePlacedHere(location, CurrentMouse)) base.drawPlacementBounds(spriteBatch, location); } } }