using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewValley; using StardewValley.Locations; namespace StardewModdingAPI.Inheritance { public class SObject : StardewValley.Object { public override String Name { get { return name; } set { name = value; } } public String Description { get; set; } public Texture2D Texture { get; set; } public String CategoryName { get; set; } public Color CategoryColour { get; set; } public Boolean IsPassable { get; set; } public Boolean IsPlaceable { get; set; } public Boolean HasBeenRegistered { get; set; } public Int32 RegisteredId { get; set; } public Int32 MaxStackSize { get; set; } public Boolean WallMounted { get; set; } public Vector2 DrawPosition { get; set; } public Boolean FlaggedForPickup { get; set; } [XmlIgnore] public Vector2 CurrentMouse { get; protected set; } [XmlIgnore] public Vector2 PlacedAt { get; protected set; } public override int Stack { get { return stack; } set { stack = value; } } public SObject() { name = "Modded Item Name"; Description = "Modded Item Description"; CategoryName = "Modded Item Category"; Category = 4163; CategoryColour = Color.White; IsPassable = false; IsPlaceable = false; boundingBox = new Rectangle(0, 0, 64, 64); MaxStackSize = 999; type = "interactive"; } public override string getDescription() { return Description; } public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1) { if (Texture != null) { spriteBatch.Draw(Texture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(((x * Game1.tileSize) + (Game1.tileSize / 2)) + ((this.shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0)), (float)(((y * Game1.tileSize) + (Game1.tileSize / 2)) + ((this.shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0)))), new Rectangle?(Game1.currentLocation.getSourceRectForObject(this.ParentSheetIndex)), (Color)(Color.White * alpha), 0f, new Vector2(8f, 8f), (this.scale.Y > 1f) ? this.getScale().Y : ((float)Game1.pixelZoom), this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.isPassable() ? ((float)this.getBoundingBox(new Vector2((float)x, (float)y)).Top) : ((float)this.getBoundingBox(new Vector2((float)x, (float)y)).Bottom)) / 10000f); } } public void drawAsProp(SpriteBatch b) { } public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1) { Log.Debug("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED"); return; try { if (Texture != null) { int targSize = Game1.tileSize; int midX = (int) ((xNonTile) + 32); int midY = (int) ((yNonTile) + 32); int targX = midX - targSize / 2; int targY = midY - targSize / 2; Rectangle targ = new Rectangle(targX, targY, targSize, targSize); spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, layerDepth); //spriteBatch.Draw(Program.DebugPixel, targ, null, Color.Red, 0, Vector2.Zero, SpriteEffects.None, layerDepth); /* spriteBatch.DrawString(Game1.dialogueFont, "TARG: " + targ, new Vector2(128, 0), Color.Red); spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 0.5f, targY), Color.Orange); spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX, targY), Color.Red); spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 1.5f, targY), Color.Yellow); spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 2f, targY), Color.Green); */ } } catch (Exception ex) { Log.Error(ex.ToString()); Console.ReadKey(); } } public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber) { if (this.isRecipe) { transparency = 0.5f; scaleSize *= 0.75f; } if (Texture != null) { int targSize = (int) (64 * scaleSize * 0.9f); int midX = (int) ((location.X) + 32); int midY = (int) ((location.Y) + 32); int targX = midX - targSize / 2; int targY = midY - targSize / 2; spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, new Color(255, 255, 255, transparency), 0, Vector2.Zero, SpriteEffects.None, layerDepth); } if (drawStackNumber) { float scale = 0.5f + scaleSize; Game1.drawWithBorder(string.Concat(this.stack.ToString()), Color.Black, Color.White, location + new Vector2((float) Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(this.stack.ToString())).X * scale, (float) Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(this.stack.ToString())).Y * 3.0f / 4.0f) * scale), 0.0f, scale, 1f, true); } } public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f) { if (Texture != null) { int targSize = 64; int midX = (int) ((objectPosition.X) + 32); int midY = (int) ((objectPosition.Y) + 32); int targX = midX - targSize / 2; int targY = midY - targSize / 2; spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, (f.getStandingY() + 2) / 10000f); } } public override Color getCategoryColor() { return CategoryColour; } public override string getCategoryName() { if (string.IsNullOrEmpty(CategoryName)) return "Modded Item"; return CategoryName; } public override bool isPassable() { return IsPassable; } public override bool isPlaceable() { return IsPlaceable; } public override int maximumStackSize() { return MaxStackSize; } public SObject Clone() { SObject toRet = new SObject(); toRet.Name = this.Name; toRet.CategoryName = this.CategoryName; toRet.Description = this.Description; toRet.Texture = this.Texture; toRet.IsPassable = this.IsPassable; toRet.IsPlaceable = this.IsPlaceable; toRet.quality = this.quality; toRet.scale = this.scale; toRet.isSpawnedObject = this.isSpawnedObject; toRet.isRecipe = this.isRecipe; toRet.questItem = this.questItem; toRet.stack = 1; toRet.HasBeenRegistered = this.HasBeenRegistered; toRet.RegisteredId = this.RegisteredId; return toRet; } public override Item getOne() { return this.Clone(); } public override void actionWhenBeingHeld(Farmer who) { int x = Game1.oldMouseState.X + Game1.viewport.X; int y = Game1.oldMouseState.Y + Game1.viewport.Y; x = x / Game1.tileSize; y = y / Game1.tileSize; CurrentMouse = new Vector2(x, y); //Program.LogDebug(canBePlacedHere(Game1.currentLocation, CurrentMouse)); base.actionWhenBeingHeld(who); } public override bool canBePlacedHere(GameLocation l, Vector2 tile) { //Program.LogDebug(CurrentMouse.ToString().Replace("{", "").Replace("}", "")); if (!l.objects.ContainsKey(tile)) return true; return false; } public override bool placementAction(GameLocation location, int x, int y, Farmer who = null) { if (Game1.didPlayerJustRightClick()) return false; x = (x / Game1.tileSize); y = (y / Game1.tileSize); //Program.LogDebug(x + " - " + y); //Console.ReadKey(); Vector2 key = new Vector2(x, y); if (!canBePlacedHere(location, key)) return false; SObject s = Clone(); s.PlacedAt = key; s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height); location.objects.Add(key, s); Log.Verbose("{0} - {1}", this.GetHashCode(), s.GetHashCode()); return true; } public override void actionOnPlayerEntry() { //base.actionOnPlayerEntry(); } public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location) { if (canBePlacedHere(location, CurrentMouse)) { int targSize = Game1.tileSize; int x = Game1.oldMouseState.X + Game1.viewport.X; int y = Game1.oldMouseState.Y + Game1.viewport.Y; spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x / Game1.tileSize * Game1.tileSize - Game1.viewport.X), (float)(y / Game1.tileSize * Game1.tileSize - Game1.viewport.Y)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(Utility.playerCanPlaceItemHere(location, (Item)this, x, y, Game1.player) ? 194 : 210, 388, 16, 16)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.01f); } } } }