using System;
using System.IO;
using System.Threading;
namespace StardewModdingAPI
{
///
/// Class to organize logging calls.
///
public class Log
{
private static StreamWriter _logStream;
private static string _logPath;
///
/// Set up the logging stream
///
///
public static void Initialize(string logPath)
{
_logPath = logPath;
var logFile = string.Format("{0}\\MODDED_ProgramLog.Log_LATEST.txt", logPath);
try
{
_logStream = new StreamWriter(logFile, false);
}
catch (Exception)
{
// TODO: not use general exception
Log.Error("Could not initialize LogStream - Logging is disabled");
}
}
///
/// Print provided parameters to the console/file as applicable
///
/// Desired message
/// When true, writes to ONLY console and not the log file.
/// Additional params to be added to the message
private static void PrintLog(object message, bool disableLogging, params object[] values)
{
string logOutput = string.Format("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(message.ToString(), values));
Console.WriteLine(logOutput);
if (_logStream != null && !disableLogging)
{
_logStream.WriteLine(logOutput);
_logStream.Flush();
}
}
///
/// Successful message to display to console and logging.
///
///
///
public static void Success(object message, params object[] values)
{
Console.ForegroundColor = ConsoleColor.Green;
Log.PrintLog(message?.ToString(), false, values);
Console.ForegroundColor = ConsoleColor.Gray;
}
///
/// Generic comment to display to console and logging.
///
///
///
public static void Verbose(object message, params object[] values)
{
Log.PrintLog(message?.ToString(), false, values);
}
///
/// Additional comment to display to console and logging.
///
///
///
public static void Comment(object message, params object[] values)
{
Console.ForegroundColor = ConsoleColor.Yellow;
Log.PrintLog(message?.ToString(), false, values);
Console.ForegroundColor = ConsoleColor.Gray;
}
///
/// Message for only console. Does not appear in logging.
///
///
///
public static void Info(object message, params object[] values)
{
Log.PrintLog(message.ToString(), true, values);
}
///
/// Important message indicating an error.
///
///
///
public static void Error(object message, params object[] values)
{
Console.ForegroundColor = ConsoleColor.Red;
Log.PrintLog(message.ToString(), false, values);
Console.ForegroundColor = ConsoleColor.Gray;
}
///
/// A message displayed only while in DEBUG mode
///
///
///
public static void Debug(object message, params object[] values)
{
#if DEBUG
Console.ForegroundColor = ConsoleColor.Yellow;
Log.PrintLog(message.ToString(), false, values);
Console.ForegroundColor = ConsoleColor.Gray;
#endif
}
///
/// Catch unhandled exception from the application
///
/// Should be moved out of here if we do more than just log the exception.
public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Console.WriteLine("An exception has been caught");
File.WriteAllText(_logPath + "\\MODDED_ErrorLog.Log_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.ExceptionObject.ToString());
}
///
/// Catch thread exception from the application
///
/// Should be moved out of here if we do more than just log the exception.
public static void Application_ThreadException(object sender, ThreadExceptionEventArgs e)
{
Console.WriteLine("A thread exception has been caught");
File.WriteAllText(_logPath + "\\MODDED_ErrorLog.Log_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString());
}
// I'm including the following for now because they have a lot of references with different uses.
// They should be removed since they do not provide any insight into actual problems, and other log methods should be used.
public static void LogValueNotSpecified()
{
Error(" must be specified");
}
public static void LogObjectValueNotSpecified()
{
Error("