using System; using System.IO; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace StardewModdingAPI { public class Manifest : Config { /// /// The name of your mod. /// public virtual string Name { get; set; } /// /// The name of the mod's authour. /// public virtual string Authour { get; set; } /// /// The version of the mod. /// public virtual Version Version { get; set; } /// /// A description of the mod. /// public virtual string Description { get; set; } /// /// The unique ID of the mod. It doesn't *need* to be anything. /// public virtual string UniqueID { get; set; } /// /// Whether or not the mod uses per-save-config files. /// public virtual bool PerSaveConfigs { get; set; } /// /// The name of the DLL in the directory that has the Entry() method. /// public virtual string EntryDll { get; set; } public override T GenerateDefaultConfig() { Name = ""; Authour = ""; Version = new Version(0, 0, 0, ""); Description = ""; UniqueID = Guid.NewGuid().ToString(); PerSaveConfigs = false; EntryDll = ""; return this as T; } public override T LoadConfig() { if (File.Exists(ConfigLocation)) { try { Manifest m = JsonConvert.DeserializeObject(File.ReadAllText(ConfigLocation)); } catch { //Invalid json blob. Try to remove version? try { JObject j = JObject.Parse(File.ReadAllText(ConfigLocation)); if (!j.GetValue("Version").Contains("{")) { Log.AsyncC("INVALID JSON VERSION. TRYING TO REMOVE SO A NEW CAN BE AUTO-GENERATED"); j.Remove("Version"); File.WriteAllText(ConfigLocation, j.ToString()); } } catch { //Idgaf speeder can go fuck himself } } } return base.LoadConfig(); } } }