using System; namespace StardewModdingAPI { public class Manifest : Config { /// /// The name of your mod. /// public virtual string Name { get; set; } /// /// The name of the mod's authour. /// public virtual string Authour { get; set; } /// /// The version of the mod. /// public virtual string Version { get; set; } /// /// A description of the mod. /// public virtual string Description { get; set; } /// /// The unique ID of the mod. It doesn't *need* to be anything. /// public virtual string UniqueID { get; set; } /// /// Whether or not the mod uses per-save-config files. /// public virtual bool PerSaveConfigs { get; set; } /// /// The name of the DLL in the directory that has the Entry() method. /// public virtual string EntryDll { get; set; } internal override T GenerateBaseConfig() { Name = ""; Authour = ""; Version = ""; Description = ""; UniqueID = Guid.NewGuid().ToString(); PerSaveConfigs = false; EntryDll = ""; return this as T; } } }