using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StardewModdingAPI { public class Mod { /// <summary> /// The name of your mod. /// </summary> public virtual string Name { get; protected set; } /// <summary> /// The name of the mod's authour. /// </summary> public virtual string Authour { get; protected set; } /// <summary> /// The version of the mod. /// </summary> public virtual string Version { get; protected set; } /// <summary> /// A description of the mod. /// </summary> public virtual string Description { get; protected set; } /// <summary> /// A basic method that is the entry-point of your mod. It will always be called once when the mod loads. /// </summary> public virtual void Entry() { } } }