using StardewModdingAPI; using System; using System.Collections.Generic; using System.Linq; using System.Net.Mime; using System.Text; using System.Threading.Tasks; using StardewModdingAPI.Inheritance; using StardewValley; using StardewValley.Tools; using Microsoft.Xna.Framework; using StardewValley.Objects; namespace TrainerMod { public class TrainerMod : Mod { public override string Name { get { return "Trainer Mod"; } } public override string Authour { get { return "Zoryn Aaron"; } } public override string Version { get { return "1.0"; } } public override string Description { get { return "Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating."; } } public static int frozenTime; public static bool infHealth, infStamina, infMoney, freezeTime; public override void Entry(params object[] objects) { RegisterCommands(); Events.UpdateTick += Events_UpdateTick; } static void Events_UpdateTick(object sender, EventArgs e) { if (Game1.player == null) return; if (infHealth) { Game1.player.health = Game1.player.maxHealth; } if (infStamina) { Game1.player.stamina = Game1.player.MaxStamina; } if (infMoney) { Game1.player.money = 999999; } if (freezeTime) { Game1.timeOfDay = frozenTime; } } public static void RegisterCommands() { Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired; Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired; Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired; Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired; Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += load_CommandFired; Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired; Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired; Command.RegisterCommand("player_setname", "Sets the player's name | player_setname ", new[] { "(player, pet, farm) (String) The target name" }).CommandFired += player_setName; Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney |inf", new[] { "(Int32) The target money" }).CommandFired += player_setMoney; Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina |inf", new[] { "(Int32) The target stamina" }).CommandFired += player_setStamina; Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina ", new[] { "(Int32) The target max stamina" }).CommandFired += player_setMaxStamina; Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth |inf", new[] { "(Int32) The target health" }).CommandFired += player_setHealth; Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth ", new[] { "(Int32) The target max health" }).CommandFired += player_setMaxHealth; Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity ", new[] { "(Int32) The target immunity" }).CommandFired += player_setImmunity; Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel ", new[] { "(luck, mining, combat, farming, fishing, foraging) (1-10) The target level" }).CommandFired += player_setLevel; Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32) The target speed [0 is normal]" }).CommandFired += player_setSpeed; Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor ", new[] { "(hair, eyes, pants) (r,g,b)" }).CommandFired += player_changeColour; Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor ", new[] { "(hair, shirt, skin, acc, shoe, swim, gender) (Int32)" }).CommandFired += player_changeStyle; Command.RegisterCommand("player_additem", "Gives the player an item | player_additem [count] [quality]", new[] { "(Int32) (Int32)[count] (Int32)[quality]" }).CommandFired += player_addItem; Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee ", new[] { "?" }).CommandFired += player_addMelee; Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring ", new[] { "?" }).CommandFired += player_addRing; Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items; Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee; Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] { "" }).CommandFired += out_rings; Command.RegisterCommand("newitem", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += RegisterNewItem; Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime ", new[] { "(Int32) The target time [06:00 AM is 600]" }).CommandFired += world_setTime; Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime ", new[] { "(0 - 1) Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime; Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday ", new[] { "(Int32) The target day [1-28]" }).CommandFired += world_setDay; Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason ", new[] { "(winter, spring, summer, fall) The target season" }).CommandFired += world_setSeason; Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += world_downMineLevel; Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32) The target level" }).CommandFired += world_setMineLevel; } static void types_CommandFired(object sender, EventArgsCommand e) { Program.LogInfo("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue); } static void hide_CommandFired(object sender, EventArgsCommand e) { Program.StardewInvoke(() => { Program.StardewForm.Hide(); }); } static void show_CommandFired(object sender, EventArgsCommand e) { Program.StardewInvoke(() => { Program.StardewForm.Show(); }); } static void save_CommandFired(object sender, EventArgsCommand e) { StardewValley.SaveGame.Save(); } static void load_CommandFired(object sender, EventArgsCommand e) { Game1.activeClickableMenu = new StardewValley.Menus.LoadGameMenu(); } static void exit_CommandFired(object sender, EventArgsCommand e) { Program.gamePtr.Exit(); Environment.Exit(0); } static void player_setName(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 1) { string obj = e.Command.CalledArgs[0]; string[] objs = "player,pet,farm".Split(new[] { ',' }); if (objs.Contains(obj)) { switch (obj) { case "player": Game1.player.Name = e.Command.CalledArgs[1]; break; case "pet": Program.LogError("Pets cannot currently be renamed."); break; case "farm": Game1.player.farmName = e.Command.CalledArgs[1]; break; } } else { Program.LogObjectInvalid(); } } else { Program.LogObjectValueNotSpecified(); } } static void player_setMoney(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0] == "inf") { infMoney = true; } else { infMoney = false; int ou = 0; if (Int32.TryParse(e.Command.CalledArgs[0], out ou)) { Game1.player.Money = ou; Program.LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money); } else { Program.LogValueNotInt32(); } } } else { Program.LogValueNotSpecified(); } } static void player_setStamina(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0] == "inf") { infStamina = true; } else { infStamina = false; int ou = 0; if (Int32.TryParse(e.Command.CalledArgs[0], out ou)) { Game1.player.Stamina = ou; Program.LogInfo("Set {0}'s stamina to {1}", Game1.player.Name, Game1.player.Stamina); } else { Program.LogValueNotInt32(); } } } else { Program.LogValueNotSpecified(); } } static void player_setMaxStamina(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { int ou = 0; if (Int32.TryParse(e.Command.CalledArgs[0], out ou)) { Game1.player.MaxStamina = ou; Program.LogInfo("Set {0}'s max stamina to {1}", Game1.player.Name, Game1.player.MaxStamina); } else { Program.LogValueNotInt32(); } } else { Program.LogValueNotSpecified(); } } static void player_setLevel(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 1) { string skill = e.Command.CalledArgs[0]; string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' }); if (skills.Contains(skill)) { int ou = 0; if (Int32.TryParse(e.Command.CalledArgs[1], out ou)) { switch (skill) { case "luck": Game1.player.LuckLevel = ou; break; case "mining": Game1.player.MiningLevel = ou; break; case "combat": Game1.player.CombatLevel = ou; break; case "farming": Game1.player.FarmingLevel = ou; break; case "fishing": Game1.player.FishingLevel = ou; break; case "foraging": Game1.player.ForagingLevel = ou; break; } } else { Program.LogValueNotInt32(); } } else { Program.LogError(" is invalid"); } } else { Program.LogError(" and must be specified"); } } static void player_setSpeed(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt32()) { Game1.player.addedSpeed = e.Command.CalledArgs[0].AsInt32(); Program.LogInfo("Set {0}'s added speed to {1}", Game1.player.Name, Game1.player.addedSpeed); } else { Program.LogValueNotInt32(); } } else { Program.LogValueNotSpecified(); } } static void player_changeColour(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 1) { string obj = e.Command.CalledArgs[0]; string[] objs = "hair,eyes,pants".Split(new[] { ',' }); if (objs.Contains(obj)) { string[] cs = e.Command.CalledArgs[1].Split(new[] { ',' }, 3); if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32()) { Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32()); switch (obj) { case "hair": Game1.player.hairstyleColor = c; break; case "eyes": Game1.player.changeEyeColor(c); break; case "pants": Game1.player.pantsColor = c; break; } } else { Program.LogError(" is invalid"); } } else { Program.LogObjectInvalid(); } } else { Program.LogError(" and must be specified"); } } static void player_changeStyle(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 1) { string obj = e.Command.CalledArgs[0]; string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' }); if (objs.Contains(obj)) { if (e.Command.CalledArgs[1].IsInt32()) { int i = e.Command.CalledArgs[1].AsInt32(); switch (obj) { case "hair": Game1.player.changeHairStyle(i); break; case "shirt": Game1.player.changeShirt(i); break; case "acc": Game1.player.changeAccessory(i); break; case "skin": Game1.player.changeSkinColor(i); break; case "shoe": Game1.player.changeShoeColor(i); break; case "swim": if (i == 0) Game1.player.changeOutOfSwimSuit(); else if (i == 1) Game1.player.changeIntoSwimsuit(); else Program.LogError(" must be 0 or 1 for this "); break; case "gender": if (i == 0) Game1.player.changeGender(true); else if (i == 1) Game1.player.changeGender(false); else Program.LogError(" must be 0 or 1 for this "); break; } } else { Program.LogValueInvalid(); } } else { Program.LogObjectInvalid(); } } else { Program.LogObjectValueNotSpecified(); } } static void world_freezeTime(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt32()) { if (e.Command.CalledArgs[0].AsInt32() == 0 || e.Command.CalledArgs[0].AsInt32() == 1) { freezeTime = e.Command.CalledArgs[0].AsInt32() == 1; frozenTime = freezeTime ? Game1.timeOfDay : 0; Program.LogInfo("Time is now " + (freezeTime ? "frozen" : "thawed")); } else { Program.LogError(" should be 0 or 1"); } } else { Program.LogValueNotInt32(); } } else { Program.LogValueNotSpecified(); } } static void world_setTime(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt32()) { if (e.Command.CalledArgs[0].AsInt32() <= 2600 && e.Command.CalledArgs[0].AsInt32() >= 600) { Game1.timeOfDay = e.Command.CalledArgs[0].AsInt32(); frozenTime = freezeTime ? Game1.timeOfDay : 0; Program.LogInfo("Time set to: " + Game1.timeOfDay); } else { Program.LogError(" should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])"); } } else { Program.LogValueNotInt32(); } } else { Program.LogValueNotSpecified(); } } static void world_setDay(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt32()) { if (e.Command.CalledArgs[0].AsInt32() <= 28 && e.Command.CalledArgs[0].AsInt32() > 0) { Game1.dayOfMonth = e.Command.CalledArgs[0].AsInt32(); } else { Program.LogError(" must be between 1 and 28"); } } else { Program.LogValueNotInt32(); } } else { Program.LogValueNotSpecified(); } } static void world_setSeason(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string obj = e.Command.CalledArgs[0]; string[] objs = "winter,spring,summer,fall".Split(new[] { ',' }); if (objs.Contains(obj)) { Game1.currentSeason = obj; } else { Program.LogValueInvalid(); } } else { Program.LogValueNotSpecified(); } } static void player_setHealth(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0] == "inf") { infHealth = true; } else { infHealth = false; if (e.Command.CalledArgs[0].IsInt32()) { Game1.player.health = e.Command.CalledArgs[0].AsInt32(); } else { Program.LogValueNotInt32(); } } } else { Program.LogValueNotSpecified(); } } static void player_setMaxHealth(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt32()) { Game1.player.maxHealth = e.Command.CalledArgs[0].AsInt32(); } else { Program.LogValueNotInt32(); } } else { Program.LogValueNotSpecified(); } } static void player_setImmunity(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt32()) { Game1.player.immunity = e.Command.CalledArgs[0].AsInt32(); } else { Program.LogValueNotInt32(); } } else { Program.LogValueNotSpecified(); } } static void player_addItem(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt32()) { int count = 1; int quality = 0; if (e.Command.CalledArgs.Length > 1) { Console.WriteLine(e.Command.CalledArgs[1]); if (e.Command.CalledArgs[1].IsInt32()) { count = e.Command.CalledArgs[1].AsInt32(); } else { Program.LogError("[count] is invalid"); return; } if (e.Command.CalledArgs.Length > 2) { if (e.Command.CalledArgs[2].IsInt32()) { quality = e.Command.CalledArgs[2].AsInt32(); } else { Program.LogError("[quality] is invalid"); return; } } } StardewValley.Object o = new StardewValley.Object(e.Command.CalledArgs[0].AsInt32(), count); o.quality = quality; Game1.player.addItemByMenuIfNecessary((Item)o); } else { Program.LogError(" is invalid"); } } else { Program.LogObjectValueNotSpecified(); } } static void player_addMelee(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt32()) { MeleeWeapon toAdd = new MeleeWeapon(e.Command.CalledArgs[0].AsInt32()); Game1.player.addItemByMenuIfNecessary(toAdd); Program.LogInfo("Given {0} to {1}", toAdd.Name, Game1.player.Name); } else { Program.LogError(" is invalid"); } } else { Program.LogObjectValueNotSpecified(); } } static void player_addRing(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt32()) { Ring toAdd = new Ring(e.Command.CalledArgs[0].AsInt32()); Game1.player.addItemByMenuIfNecessary(toAdd); Program.LogInfo("Given {0} to {1}", toAdd.Name, Game1.player.Name); } else { Program.LogError(" is invalid"); } } else { Program.LogObjectValueNotSpecified(); } } static void out_items(object sender, EventArgsCommand e) { for (int i = 0; i < 1000; i++) { try { Item it = new StardewValley.Object(i, 1); if (it.Name != "Error Item") Console.WriteLine(i + "| " + it.Name); } catch { } } } static void out_melee(object sender, EventArgsCommand e) { Dictionary d = Game1.content.Load>("Data\\weapons"); Console.Write("DATA\\WEAPONS: "); foreach (var v in d) { Console.WriteLine(v.Key + " | " + v.Value); } } static void out_rings(object sender, EventArgsCommand e) { for (int i = 0; i < 100; i++) { try { Item it = new Ring(i); if (it.Name != "Error Item") Console.WriteLine(i + "| " + it.Name); } catch { } } } static void world_downMineLevel(object sender, EventArgsCommand e) { Game1.nextMineLevel(); } static void world_setMineLevel(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt32()) { Game1.enterMine(true, e.Command.CalledArgs[0].AsInt32(), ""); } else { Program.LogValueNotInt32(); } } else { Program.LogValueNotSpecified(); } } static void blank_command(object sender, EventArgsCommand e) { } static void RegisterNewItem(object sender, EventArgsCommand e) { if (!Program.debug) { Program.LogError("Experimental code cannot be run in user mode."); return; } SObject s = SGame.PullModItemFromDict(0, true); s.Stack = 999; Game1.player.addItemToInventory(s); } } }