<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="find-game-folder.targets" /> <!--set properties --> <PropertyGroup> <Version>3.0.1</Version> <Product>SMAPI</Product> <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths> <DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants> </PropertyGroup> <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors --> <Target Name="ValidateInstallPath" AfterTargets="BeforeBuild"> <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically. You can specify where to find it; see https://smapi.io/package/custom-game-path." /> </Target> <!-- copy files into game directory and enable debugging --> <Target Name="CopySmapiFiles" AfterTargets="AfterBuild"> <CallTarget Targets="CopySMAPI;CopyDefaultMods" /> </Target> <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'"> <ItemGroup> <TranslationFiles Include="$(TargetDir)\i18n\*.json" /> </ItemGroup> <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" /> <Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" /> <Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" /> <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" /> <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" /> <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" /> </Target> <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'"> <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" /> <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> </Target> <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent"> <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" /> </Target> <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent"> <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" /> </Target> <!-- common build settings --> <PropertyGroup> <DebugType>pdbonly</DebugType> <DebugSymbols>true</DebugSymbols> </PropertyGroup> <!-- launch SMAPI through Visual Studio --> <PropertyGroup Condition="'$(MSBuildProjectName)' == 'SMAPI'"> <StartAction>Program</StartAction> <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory> </PropertyGroup> <!-- Somehow this makes Visual Studio for Mac recognise the previous section. Nobody knows why. --> <PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" /> </Project>