#!/bin/bash # # # This is the Bash equivalent of ../windows/prepare-install-package.ps1. # When making changes, both scripts should be updated. # # ########## ## Fetch values ########## # paths gamePath="/home/pathoschild/Stardew Valley" bundleModNames=("ConsoleCommands" "ErrorHandler" "SaveBackup") # build configuration buildConfig="Release" folders=("linux" "macOS" "windows") declare -A runtimes=(["linux"]="linux-x64" ["macOS"]="osx-x64" ["windows"]="win-x64") declare -A msBuildPlatformNames=(["linux"]="Unix" ["macOS"]="OSX" ["windows"]="Windows_NT") # version number version="$1" if [ $# -eq 0 ]; then echo "SMAPI release version (like '4.0.0'):" read version fi ########## ## Move to SMAPI root ########## cd "`dirname "$0"`/../.." ########## ## Clear old build files ########## echo "Clearing old builds..." echo "-------------------------------------------------" for path in bin */**/bin */**/obj; do echo "$path" rm -rf $path done echo "" ########## ## Compile files ########## . ${0%/*}/set-smapi-version.sh "$version" for folder in ${folders[@]}; do runtime=${runtimes[$folder]} msbuildPlatformName=${msBuildPlatformNames[$folder]} echo "Compiling SMAPI for $folder..." echo "-------------------------------------------------" dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true echo "" echo "" echo "Compiling installer for $folder..." echo "-------------------------------------------------" dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true echo "" echo "" for modName in ${bundleModNames[@]}; do echo "Compiling $modName for $folder..." echo "-------------------------------------------------" dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" echo "" echo "" done done ########## ## Prepare install package ########## echo "Preparing install package..." echo "-------------------------------------------------" # init paths installAssets="src/SMAPI.Installer/assets" packagePath="bin/SMAPI installer" packageDevPath="bin/SMAPI installer for developers" # init structure for folder in ${folders[@]}; do mkdir "$packagePath/internal/$folder/bundle/smapi-internal" --parents done # copy base installer files for name in "install on Linux.sh" "install on macOS.command" "install on Windows.bat" "README.txt"; do cp "$installAssets/$name" "$packagePath" done # copy per-platform files for folder in ${folders[@]}; do runtime=${runtimes[$folder]} # get paths smapiBin="src/SMAPI/bin/$buildConfig/$runtime/publish" internalPath="$packagePath/internal/$folder" bundlePath="$internalPath/bundle" # installer files cp -r "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish"/* "$internalPath" rm -rf "$internalPath/assets" # runtime config for SMAPI # This is identical to the one generated by the build, except that the min runtime version is # set to 5.0.0 (instead of whatever version it was built with) and rollForward is set to latestMinor instead of # minor. cp "$installAssets/runtimeconfig.json" "$bundlePath/StardewModdingAPI.runtimeconfig.json" # installer DLL config if [ $folder == "windows" ]; then cp "$installAssets/windows-exe-config.xml" "$packagePath/internal/windows/install.exe.config" fi # bundle root files for name in "StardewModdingAPI" "StardewModdingAPI.dll" "StardewModdingAPI.pdb" "StardewModdingAPI.xml" "steam_appid.txt"; do if [ $name == "StardewModdingAPI" ] && [ $folder == "windows" ]; then name="$name.exe" fi cp "$smapiBin/$name" "$bundlePath" done # bundle i18n cp -r "$smapiBin/i18n" "$bundlePath/smapi-internal" # bundle smapi-internal for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "Pintail.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml"; do cp "$smapiBin/$name" "$bundlePath/smapi-internal" done cp "$smapiBin/SMAPI.config.json" "$bundlePath/smapi-internal/config.json" cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json" if [ $folder == "linux" ] || [ $folder == "macOS" ]; then cp "$installAssets/unix-launcher.sh" "$bundlePath" else cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config" fi # copy .NET dependencies if [ $folder == "windows" ]; then cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal" fi # copy legacy .NET dependencies (remove in SMAPI 4.0.0) cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal" cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal" cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal" # copy bundled mods for modName in ${bundleModNames[@]}; do fromPath="src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish" targetPath="$bundlePath/Mods/$modName" mkdir "$targetPath" --parents cp "$fromPath/$modName.dll" "$targetPath" cp "$fromPath/$modName.pdb" "$targetPath" cp "$fromPath/manifest.json" "$targetPath" if [ -d "$fromPath/i18n" ]; then cp -r "$fromPath/i18n" "$targetPath" fi done done # mark scripts executable for path in "install on Linux.sh" "install on macOS.command" "bundle/unix-launcher.sh"; do if [ -f "$packagePath/$path" ]; then chmod 755 "$packagePath/$path" fi done # split into main + for-dev folders cp -r "$packagePath" "$packageDevPath" for folder in ${folders[@]}; do # disable developer mode in main package sed --in-place --expression="s/\"DeveloperMode\": true/\"DeveloperMode\": false/" "$packagePath/internal/$folder/bundle/smapi-internal/config.json" # convert bundle folder into final 'install.dat' files for path in "$packagePath/internal/$folder" "$packageDevPath/internal/$folder"; do pushd "$path/bundle" > /dev/null zip "install.dat" * --recurse-paths --quiet popd > /dev/null mv "$path/bundle/install.dat" "$path/install.dat" rm -rf "$path/bundle" done done ########## ## Create release zips ########## # rename folders mv "$packagePath" "bin/SMAPI $version installer" mv "$packageDevPath" "bin/SMAPI $version installer for developers" # package files pushd bin > /dev/null zip -9 "SMAPI $version installer.zip" "SMAPI $version installer" --recurse-paths --quiet zip -9 "SMAPI $version installer for developers.zip" "SMAPI $version installer for developers" --recurse-paths --quiet popd > /dev/null echo "" echo "Done! Package created in $(pwd)/bin"