← [README](../README.md) **SMAPI.Web** contains the code for the `smapi.io` website, including the mod compatibility list and update check API. ## Contents * [Log parser](#log-parser) * [JSON validator](#json-validator) * [Web API](#web-api) * [Short URLs](#short-urls) * [For SMAPI developers](#for-smapi-developers) * [Local development](#local-development) * [Deploying to Amazon Beanstalk](#deploying-to-amazon-beanstalk) ## Log parser The log parser provides a web UI for uploading, parsing, and sharing SMAPI logs. The logs are persisted in a compressed form to Pastebin. The log parser lives at https://smapi.io/log. ## JSON validator ### Overview The JSON validator provides a web UI for uploading and sharing JSON files, and validating them as plain JSON or against a predefined format like `manifest.json` or Content Patcher's `content.json`. The JSON validator lives at https://smapi.io/json. ### Schema file format Schema files are defined in `wwwroot/schemas` using the [JSON Schema](https://json-schema.org/) format. The JSON validator UI recognises a superset of the standard fields to change output: <dl> <dt>Documentation URL</dt> <dd> The root schema may have a `@documentationURL` field, which is a web URL for the user documentation: ```js "@documentationUrl": "https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest" ``` If present, this is shown in the JSON validator UI. </dd> <dt>Error messages</dt> <dd> Any part of the schema can define an `@errorMessages` field, which overrides matching schema errors. You can override by error code (recommended), or by error type and a regex pattern matched against the error message (more fragile): ```js // by error type "pattern": "^[a-zA-Z0-9_.-]+\\.dll$", "@errorMessages": { "pattern": "Invalid value; must be a filename ending with .dll." } ``` ```js // by error type + message pattern "@errorMessages": { "oneOf:valid against no schemas": "Missing required field: EntryDll or ContentPackFor.", "oneOf:valid against more than one schema": "Can't specify both EntryDll or ContentPackFor, they're mutually exclusive." } ``` Error messages may contain special tokens: * The `@value` token is replaced with the error's value field. This is usually (but not always) the original field value. * When an error has child errors, by default they're flattened into one message: ``` line | field | error ---- | ---------- | ------------------------------------------------------------------------- 4 | Changes[0] | JSON does not match schema from 'then'. | | ==> Changes[0].ToArea.Y: Invalid type. Expected Integer but got String. | | ==> Changes[0].ToArea: Missing required fields: Height. ``` If you set the message for an error to `$transparent`, the parent error is omitted entirely and the child errors are shown instead: ``` line | field | error ---- | ------------------- | ---------------------------------------------- 8 | Changes[0].ToArea.Y | Invalid type. Expected Integer but got String. 8 | Changes[0].ToArea | Missing required fields: Height. ``` The child errors themselves may be marked `$transparent`, etc. If an error has no child errors, this override is ignored. Validation errors for `then` blocks are transparent by default, unless overridden. </dd> </dl> ### Using a schema file directly You can reference the validator schemas in your JSON file directly using the `$schema` field, for text editors that support schema validation. For example: ```js { "$schema": "https://smapi.io/schemas/manifest.json", "Name": "Some mod", ... } ``` Available schemas: format | schema URL ------ | ---------- [SMAPI `manifest.json`](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest) | https://smapi.io/schemas/manifest.json [Content Patcher `content.json`](https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#readme) | https://smapi.io/schemas/content-patcher.json ## Web API ### Overview SMAPI provides a web API at `smapi.io/api` for use by SMAPI and external tools. The URL includes a `{version}` token, which is the SMAPI version for backwards compatibility. This API is publicly accessible but not officially released; it may change at any time. ### `/mods` endpoint The API has one `/mods` endpoint. This crossreferences the mod against a variety of sources (e.g. the wiki, Chucklefish, CurseForge, ModDrop, and Nexus) to provide metadata mainly intended for update checks. The API accepts a `POST` request with these fields: <table> <tr> <th>field</th> <th>summary</th> </tr> <tr> <td><code>mods</code></td> <td> The mods for which to fetch metadata. Included fields: field | summary ----- | ------- `id` | The unique ID in the mod's `manifest.json`. This is used to crossreference with the wiki, and to index mods in the response. If it's unknown (e.g. you just have an update key), you can use a unique fake ID like `FAKE.Nexus.2400`. `updateKeys` | _(optional)_ [Update keys](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest#Update_checks) which specify the mod pages to check, in addition to any mod pages linked to the `ID`. `installedVersion` | _(optional)_ The installed version of the mod. If not specified, the API won't recommend an update. `isBroken` | _(optional)_ Whether SMAPI failed to load the installed version of the mod, e.g. due to incompatibility. If true, the web API will be more permissive when recommending updates (e.g. allowing a stable → prerelease update). </td> </tr> <tr> <td><code>apiVersion</code></td> <td> _(optional)_ The installed version of SMAPI. If not specified, the API won't recommend an update. </td> </tr> <tr> <td><code>gameVersion</code></td> <td> _(optional)_ The installed version of Stardew Valley. This may be used to select updates. </td> </tr> <tr> <td><code>platform</code></td> <td> _(optional)_ The player's OS (`Android`, `Linux`, `Mac`, or `Windows`). This may be used to select updates. </td> </tr> <tr> <td><code>includeExtendedMetadata</code></td> <td> _(optional)_ Whether to include extra metadata that's not needed for SMAPI update checks, but which may be useful to external tools. </td> </table> Example request: ```js POST https://smapi.io/api/v3.0/mods { "mods": [ { "id": "Pathoschild.ContentPatcher", "updateKeys": [ "nexus:1915" ], "installedVersion": "1.9.2", "isBroken": false } ], "apiVersion": "3.0.0", "gameVersion": "1.4.0", "platform": "Windows", "includeExtendedMetadata": true } ``` Response fields: <table> <tr> <th>field</th> <th>summary</th> </tr> <tr> <td><code>id</code></td> <td> The mod ID you specified in the request. </td> </tr> <tr> <td><code>suggestedUpdate</code></td> <td> The update version recommended by the web API, if any. This is based on some internal rules (e.g. it won't recommend a prerelease update if the player has a working stable version) and context (e.g. whether the player is in the game beta channel). Choosing an update version yourself isn't recommended, but you can set `includeExtendedMetadata: true` and check the `metadata` field if you really want to do that. </td> </tr> <tr> <td><code>errors</code></td> <td> Human-readable errors that occurred fetching the version info (e.g. if a mod page has an invalid version). </td> </tr> <tr> <td><code>metadata</code></td> <td> Extra metadata that's not needed for SMAPI update checks but which may be useful to external tools, if you set `includeExtendedMetadata: true` in the request. Included fields: field | summary ----- | ------- `id` | The known `manifest.json` unique IDs for this mod defined on the wiki, if any. That includes historical versions of the mod. `name` | The normalised name for this mod based on the crossreferenced sites. `nexusID` | The mod ID on [Nexus Mods](https://www.nexusmods.com/stardewvalley/), if any. `chucklefishID` | The mod ID in the [Chucklefish mod repo](https://community.playstarbound.com/resources/categories/stardew-valley.22/), if any. `curseForgeID` | The mod project ID on [CurseForge](https://www.curseforge.com/stardewvalley), if any. `curseForgeKey` | The mod key on [CurseForge](https://www.curseforge.com/stardewvalley), if any. This is used in the mod page URL. `modDropID` | The mod ID on [ModDrop](https://www.moddrop.com/stardew-valley), if any. `gitHubRepo` | The GitHub repository containing the mod code, if any. Specified in the `Owner/Repo` form. `customSourceUrl` | The custom URL to the mod code, if any. This is used for mods which aren't stored in a GitHub repo. `customUrl` | The custom URL to the mod page, if any. This is used for mods which aren't stored on one of the standard mod sites covered by the ID fields. `main` | The primary mod version, if any. This depends on the mod site, but it's typically either the version of the mod itself or of its latest non-optional download. `optional` | The latest optional download version, if any. `unofficial` | The version of the unofficial update defined on the wiki for this mod, if any. `unofficialForBeta` | Equivalent to `unofficial`, but for beta versions of SMAPI or Stardew Valley. `hasBetaInfo` | Whether there's an ongoing Stardew Valley or SMAPI beta which may affect update checks. `compatibilityStatus` | The compatibility status for the mod for the stable version of the game, as defined on the wiki, if any. See [possible values](https://github.com/Pathoschild/SMAPI/blob/develop/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiCompatibilityStatus.cs). `compatibilitySummary` | The human-readable summary of the mod's compatibility in HTML format, if any. `brokeIn` | The SMAPI or Stardew Valley version that broke this mod, if any. `betaCompatibilityStatus`<br />`betaCompatibilitySummary`<br />`betaBrokeIn` | Equivalent to the preceding fields, but for beta versions of SMAPI or Stardew Valley. </td> </tr> </table> Example response with `includeExtendedMetadata: false`: ```js [ { "id": "Pathoschild.ContentPatcher", "suggestedUpdate": { "version": "1.10.0", "url": "https://www.nexusmods.com/stardewvalley/mods/1915" }, "errors": [] } ] ``` Example response with `includeExtendedMetadata: true`: ```js [ { "id": "Pathoschild.ContentPatcher", "suggestedUpdate": { "version": "1.10.0", "url": "https://www.nexusmods.com/stardewvalley/mods/1915" }, "metadata": { "id": [ "Pathoschild.ContentPatcher" ], "name": "Content Patcher", "nexusID": 1915, "curseForgeID": 309243, "curseForgeKey": "content-patcher", "modDropID": 470174, "gitHubRepo": "Pathoschild/StardewMods", "main": { "version": "1.10", "url": "https://www.nexusmods.com/stardewvalley/mods/1915" }, "hasBetaInfo": true, "compatibilityStatus": "Ok", "compatibilitySummary": "✓ use latest version." }, "errors": [] } ] ``` ## Short URLs The SMAPI web services provides a few short URLs for convenience: short url | → | target page :-------- | - | :---------- [smapi.io/3.0](https://smapi.io/3.0) | → | [stardewvalleywiki.com/Modding:Migrate_to_SMAPI_3.0](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_3.0) [smapi.io/community](https://smapi.io/community) | → | [stardewvalleywiki.com/Modding:Community](https://stardewvalleywiki.com/Modding:Community) [smapi.io/docs](https://smapi.io/docs) | → | [stardewvalleywiki.com/Modding:Index](https://stardewvalleywiki.com/Modding:Index) [smapi.io/package](https://smapi.io/package) | → | [github.com/Pathoschild/SMAPI/blob/develop/docs/technical/mod-package.md](https://github.com/Pathoschild/SMAPI/blob/develop/docs/technical/mod-package.md) [smapi.io/troubleshoot](https://smapi.io/troubleshoot) | → | [stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting](https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting) [smapi.io/xnb](https://smapi.io/xnb) | → | [stardewvalleywiki.com/Modding:Using_XNB_mods](https://stardewvalleywiki.com/Modding:Using_XNB_mods) ## For SMAPI developers ### Local environment A local environment lets you run a complete copy of the web project (including cache database) on your machine, with no external dependencies aside from the actual mod sites. Initial setup: 1. [Install MongoDB](https://docs.mongodb.com/manual/administration/install-community/) and add its `bin` folder to the system PATH. 2. Create a local folder for the MongoDB data (e.g. `C:\dev\smapi-cache`). 3. Enter your credentials in the `appsettings.Development.json` file. You can leave the MongoDB credentials as-is to use the default local instance; see the next section for the other settings. To launch the environment: 1. Launch MongoDB from a terminal (change the data path if applicable): ```sh mongod --dbpath C:\dev\smapi-cache ``` 2. Launch `SMAPI.Web` from Visual Studio to run a local version of the site. <small>(Local URLs will use HTTP instead of HTTPS.)</small> ### Production environment A production environment includes the web servers and cache database hosted online for public access. This section assumes you're creating a new production environment from scratch (not using the official live environment). Initial setup: 1. Launch an empty MongoDB server (e.g. using [MongoDB Atlas](https://www.mongodb.com/cloud/atlas)). 2. Create an AWS Beanstalk .NET environment with these environment properties: property name | description ------------------------------- | ----------------- `LogParser:PastebinDevKey` | The [Pastebin developer key](https://pastebin.com/api#1) used to authenticate with the Pastebin API. `LogParser:PastebinUserKey` | The [Pastebin user key](https://pastebin.com/api#8) used to authenticate with the Pastebin API. Can be left blank to post anonymously. `ModUpdateCheck:GitHubPassword` | The password with which to authenticate to GitHub when fetching release info. `ModUpdateCheck:GitHubUsername` | The username with which to authenticate to GitHub when fetching release info. `MongoDB:Host` | The hostname for the MongoDB instance. `MongoDB:Username` | The login username for the MongoDB instance. `MongoDB:Password` | The login password for the MongoDB instance. `MongoDB:Database` | The database name (e.g. `smapi` in production or `smapi-edge` in testing environments). To deploy updates: 1. Deploy the web project using [AWS Toolkit for Visual Studio](https://aws.amazon.com/visualstudio/). 2. If the MongoDB schema changed, delete the MongoDB database. (It'll be recreated automatically.)