using System.IO;
namespace StardewModdingAPI.Installer.Framework
{
/// Manages paths for the SMAPI installer.
internal class InstallerPaths
{
/*********
** Accessors
*********/
/****
** Main folders
****/
/// The directory path containing the files to copy into the game folder.
public DirectoryInfo BundleDir { get; }
/// The directory containing the installed game.
public DirectoryInfo GameDir { get; }
/// The directory into which to install mods.
public DirectoryInfo ModsDir { get; }
/****
** Installer paths
****/
/// The full path to directory path containing the files to copy into the game folder.
public string BundlePath => this.BundleDir.FullName;
/// The full path to the backup API user settings folder, if applicable.
public string BundleApiUserConfigPath { get; }
/****
** Game paths
****/
/// The full path to the directory containing the installed game.
public string GamePath => this.GameDir.FullName;
/// The full path to the directory into which to install mods.
public string ModsPath => this.ModsDir.FullName;
/// The full path to SMAPI's internal configuration file.
public string ApiConfigPath { get; }
/// The full path to the user's config overrides file.
public string ApiUserConfigPath { get; }
/// The full path to the installed game executable file.
public string ExecutablePath { get; private set; }
/// The full path to the vanilla game launcher on Linux/macOS.
public string UnixLauncherPath { get; }
/// The full path to the installed SMAPI launcher on Linux/macOS before it's renamed.
public string UnixSmapiLauncherPath { get; }
/// The full path to the vanilla game launcher on Linux/macOS after SMAPI is installed.
public string UnixBackupLauncherPath { get; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The directory path containing the files to copy into the game folder.
/// The directory path for the installed game.
/// The name of the game's executable file for the current platform.
public InstallerPaths(DirectoryInfo bundleDir, DirectoryInfo gameDir, string gameExecutableName)
{
this.BundleDir = bundleDir;
this.GameDir = gameDir;
this.ModsDir = new DirectoryInfo(Path.Combine(gameDir.FullName, "Mods"));
this.BundleApiUserConfigPath = Path.Combine(bundleDir.FullName, "smapi-internal", "config.user.json");
this.ExecutablePath = Path.Combine(gameDir.FullName, gameExecutableName);
this.UnixLauncherPath = Path.Combine(gameDir.FullName, "StardewValley");
this.UnixSmapiLauncherPath = Path.Combine(gameDir.FullName, "StardewModdingAPI");
this.UnixBackupLauncherPath = Path.Combine(gameDir.FullName, "StardewValley-original");
this.ApiConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.json");
this.ApiUserConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.user.json");
}
/// Override the filename for the .
/// the file name.
public void SetExecutableFileName(string filename)
{
this.ExecutablePath = Path.Combine(this.GamePath, filename);
}
}
}