#!/usr/bin/env bash ########## ## Initial setup ########## # move to script's directory cd "$(dirname "$0")" || exit $? # change to true to skip opening a terminal # This isn't recommended since you won't see errors, warnings, and update alerts. SKIP_TERMINAL=false ########## ## Open terminal if needed ########## # on macOS, make sure we're running in a Terminal # Besides letting the player see errors/warnings/alerts in the console, this is also needed because # Steam messes with the PATH. if [ "$(uname)" == "Darwin" ]; then if [ ! -t 1 ]; then # https://stackoverflow.com/q/911168/262123 # sanity check to make sure we don't have an infinite loop of opening windows for argument in "$@"; do if [ "$argument" == "--no-reopen-terminal" ]; then SKIP_TERMINAL=true break fi done # reopen in Terminal if needed # https://stackoverflow.com/a/29511052/262123 if [ "$SKIP_TERMINAL" == "false" ]; then echo "Reopening in the Terminal app..." echo '#!/bin/sh' > /tmp/open-smapi-terminal.sh echo "\"$0\" $@ --no-reopen-terminal" >> /tmp/open-smapi-terminal.sh chmod +x /tmp/open-smapi-terminal.sh cat /tmp/open-smapi-terminal.sh open -W -a Terminal /tmp/open-smapi-terminal.sh rm /tmp/open-smapi-terminal.sh exit 0 fi fi fi ########## ## Validate assumptions ########## # script must be run from the game folder if [ ! -f "Stardew Valley.dll" ]; then echo "Oops! SMAPI must be placed in the Stardew Valley game folder.\nSee instructions: https://stardewvalleywiki.com/Modding:Player_Guide"; read exit 1 fi ########## ## Launch SMAPI ########## # macOS if [ "$(uname)" == "Darwin" ]; then ./StardewModdingAPI "$@" # Linux else # choose binary file to launch LAUNCH_FILE="./StardewModdingAPI" export LAUNCH_FILE # run in terminal if [ "$SKIP_TERMINAL" == "false" ]; then # select terminal (prefer xterm for best compatibility, then known supported terminals) for terminal in xterm gnome-terminal kitty terminator xfce4-terminal konsole terminal termite alacritty mate-terminal x-terminal-emulator; do if command -v "$terminal" 2>/dev/null; then export TERMINAL_NAME=$terminal break; fi done # find the true shell behind x-terminal-emulator if [ "$TERMINAL_NAME" = "x-terminal-emulator" ]; then export TERMINAL_NAME="$(basename "$(readlink -f $(command -v x-terminal-emulator))")" fi # run in selected terminal and account for quirks export TERMINAL_PATH="$(command -v $TERMINAL_NAME)" if [ -x $TERMINAL_PATH ]; then case $TERMINAL_NAME in terminal|termite) # consumes only one argument after -e # options containing space characters are unsupported exec $TERMINAL_NAME -e "env TERM=xterm $LAUNCH_FILE $@" ;; xterm|konsole|alacritty) # consumes all arguments after -e exec $TERMINAL_NAME -e env TERM=xterm $LAUNCH_FILE "$@" ;; terminator|xfce4-terminal|mate-terminal) # consumes all arguments after -x exec $TERMINAL_NAME -x env TERM=xterm $LAUNCH_FILE "$@" ;; gnome-terminal) # consumes all arguments after -- exec $TERMINAL_NAME -- env TERM=xterm $LAUNCH_FILE "$@" ;; kitty) # consumes all trailing arguments exec $TERMINAL_NAME env TERM=xterm $LAUNCH_FILE "$@" ;; *) # If we don't know the terminal, just try to run it in the current shell. # If THAT fails, launch with no output. env TERM=xterm $LAUNCH_FILE "$@" if [ $? -eq 127 ]; then exec $LAUNCH_FILE --no-terminal "$@" fi esac ## terminal isn't executable; fallback to current shell or no terminal else echo "The '$TERMINAL_NAME' terminal isn't executable. SMAPI might be running in a sandbox or the system might be misconfigured? Falling back to current shell." env TERM=xterm $LAUNCH_FILE "$@" if [ $? -eq 127 ]; then exec $LAUNCH_FILE --no-terminal "$@" fi fi # explicitly run without terminal else exec $LAUNCH_FILE --no-terminal "$@" fi fi