using System;
using System.Collections.Generic;

namespace StardewModdingAPI.Internal.ConsoleWriting
{
    /// <summary>The console color scheme options.</summary>
    internal class ColorSchemeConfig
    {
        /*********
        ** Accessors
        *********/
        /// <summary>The default color scheme ID to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</summary>
        public MonitorColorScheme UseScheme { get; }

        /// <summary>The available console color schemes.</summary>
        public IDictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>> Schemes { get; }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="useScheme">The default color scheme ID to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</param>
        /// <param name="schemes">The available console color schemes.</param>
        public ColorSchemeConfig(MonitorColorScheme useScheme, IDictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>> schemes)
        {
            this.UseScheme = useScheme;
            this.Schemes = schemes;
        }
    }
}