namespace StardewModdingAPI.Internal.ConsoleWriting { /// <summary>The log severity levels.</summary> internal enum ConsoleLogLevel { /// <summary>Tracing info intended for developers.</summary> Trace, /// <summary>Troubleshooting info that may be relevant to the player.</summary> Debug, /// <summary>Info relevant to the player. This should be used judiciously.</summary> Info, /// <summary>An issue the player should be aware of. This should be used rarely.</summary> Warn, /// <summary>A message indicating something went wrong.</summary> Error, /// <summary>Important information to highlight for the player when player action is needed (e.g. new version available). This should be used rarely to avoid alert fatigue.</summary> Alert, /// <summary>A critical issue that generally signals an immediate end to the application.</summary> Critical, /// <summary>A success message that generally signals a successful end to a task.</summary> Success } }