namespace StardewModdingAPI.Internal.ConsoleWriting { /// The log severity levels. internal enum ConsoleLogLevel { /// Tracing info intended for developers. Trace, /// Troubleshooting info that may be relevant to the player. Debug, /// Info relevant to the player. This should be used judiciously. Info, /// An issue the player should be aware of. This should be used rarely. Warn, /// A message indicating something went wrong. Error, /// Important information to highlight for the player when player action is needed (e.g. new version available). This should be used rarely to avoid alert fatigue. Alert, /// A critical issue that generally signals an immediate end to the application. Critical, /// A success message that generally signals a successful end to a task. Success } }