<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <!--********************************************* ** Import build tasks **********************************************--> <UsingTask TaskName="DeployModTask" AssemblyFile="StardewModdingAPI.ModBuildConfig.dll" /> <!--********************************************* ** Find the basic mod metadata **********************************************--> <!-- import developer's custom settings (if any) --> <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" /> <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" /> <!-- set setting defaults --> <PropertyGroup> <!-- map legacy settings --> <ModFolderName Condition="'$(ModFolderName)' == '' AND '$(DeployModFolderName)' != ''">$(DeployModFolderName)</ModFolderName> <ModZipPath Condition="'$(ModZipPath)' == '' AND '$(DeployModZipTo)' != ''">$(DeployModZipTo)</ModZipPath> <!-- set default settings --> <ModFolderName Condition="'$(ModFolderName)' == ''">$(MSBuildProjectName)</ModFolderName> <ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath> <EnableModDeploy Condition="'$(EnableModDeploy)' == ''">True</EnableModDeploy> <EnableModZip Condition="'$(EnableModZip)' == ''">True</EnableModZip> </PropertyGroup> <!-- find platform + game path --> <Choose> <When Condition="$(OS) == 'Unix' OR $(OS) == 'OSX'"> <PropertyGroup> <!-- Linux --> <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> <!-- Mac (may be 'Unix' or 'OSX') --> <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath> <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> </PropertyGroup> </When> <When Condition="$(OS) == 'Windows_NT'"> <PropertyGroup> <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath> <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath> </PropertyGroup> </When> </Choose> <!--********************************************* ** Inject the assembly references and debugging configuration **********************************************--> <Choose> <When Condition="$(OS) == 'Windows_NT'"> <!-- references --> <ItemGroup> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Private>false</Private> </Reference> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Private>false</Private> </Reference> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Private>false</Private> </Reference> <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Private>false</Private> </Reference> <Reference Include="Stardew Valley"> <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> <Private>false</Private> </Reference> <Reference Include="StardewModdingAPI"> <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> <Private>false</Private> </Reference> <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> <HintPath>$(GamePath)\xTile.dll</HintPath> <Private>false</Private> <SpecificVersion>False</SpecificVersion> </Reference> </ItemGroup> <!-- launch game for debugging --> <PropertyGroup> <StartAction>Program</StartAction> <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory> </PropertyGroup> </When> <Otherwise> <!-- references --> <ItemGroup> <Reference Include="MonoGame.Framework"> <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> <Private>false</Private> <SpecificVersion>False</SpecificVersion> </Reference> <Reference Include="StardewValley"> <HintPath>$(GamePath)\StardewValley.exe</HintPath> <Private>false</Private> </Reference> <Reference Include="StardewModdingAPI"> <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> <Private>false</Private> </Reference> <Reference Include="xTile"> <HintPath>$(GamePath)\xTile.dll</HintPath> <Private>false</Private> </Reference> </ItemGroup> </Otherwise> </Choose> <!--********************************************* ** Deploy mod files & create release zip after build **********************************************--> <!-- if game path or OS is invalid, show one user-friendly error instead of a slew of reference errors --> <Target Name="BeforeBuild"> <Error Condition="'$(OS)' != 'OSX' AND '$(OS)' != 'Unix' AND '$(OS)' != 'Windows_NT'" Text="The mod build package doesn't recognise OS type '$(OS)'." /> <Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see details at https://github.com/Pathoschild/SMAPI/blob/develop/docs/mod-build-config.md#game-path." /> <Error Condition="'$(OS)' == 'Windows_NT' AND !Exists('$(GamePath)\Stardew Valley.exe')" Text="The mod build package found a a game folder at $(GamePath), but it doesn't contain the Stardew Valley.exe file. If this folder is invalid, delete it and the package will autodetect another game install path." /> <Error Condition="'$(OS)' != 'Windows_NT' AND !Exists('$(GamePath)\StardewValley.exe')" Text="The mod build package found a a game folder at $(GamePath), but it doesn't contain the StardewValley.exe file. If this folder is invalid, delete it and the package will autodetect another game install path." /> <Error Condition="!Exists('$(GamePath)\StardewModdingAPI.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." /> </Target> <!-- deploy mod files & create release zip --> <Target Name="AfterBuild"> <DeployModTask ModFolderName="$(ModFolderName)" ModZipPath="$(ModZipPath)" EnableModDeploy="$(EnableModDeploy)" EnableModZip="$(EnableModZip)" ProjectDir="$(ProjectDir)" TargetDir="$(TargetDir)" GameDir="$(GamePath)" /> </Target> </Project>