<?xml version="1.0" encoding="utf-8"?> <package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd"> <metadata> <id>Pathoschild.Stardew.ModBuildConfig</id> <version>2.0.2</version> <title>Build package for SMAPI mods</title> <authors>Pathoschild</authors> <owners>Pathoschild</owners> <requireLicenseAcceptance>false</requireLicenseAcceptance> <licenseUrl>https://github.com/Pathoschild/SMAPI/blob/develop/LICENSE.txt</licenseUrl> <projectUrl>https://github.com/Pathoschild/SMAPI/blob/develop/docs/mod-build-config.md#readme</projectUrl> <iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl> <description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods.</description> <releaseNotes> 2.0: - Added: mods are now copied into the `Mods` folder automatically (configurable). - Added: release zips are now created automatically in your build output folder (configurable). - Added: mod deploy and release zips now exclude Json.NET automatically, since it's provided by SMAPI. - Added mod's version to release zip filename. - Improved errors to simplify troubleshooting. - Fixed release zip not having a mod folder. - Fixed release zip failing if mod name contains characters that aren't valid in a filename. 2.0.1: - Fixed mod deploy failing to create subfolders if they don't already exist. 2.0.2: - Fixed compatibility issue on Linux. </releaseNotes> </metadata> <files> <file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" /> <file src="bin/StardewModdingAPI.ModBuildConfig.dll" target="build/StardewModdingAPI.ModBuildConfig.dll" /> </files> </package>