Pathoschild.Stardew.ModBuildConfig 3.0.0-beta.4 Build package for SMAPI mods Pathoschild Pathoschild false MIT https://github.com/Pathoschild/SMAPI/blob/develop/docs/mod-build-config.md#readme https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 2.11 or later. 3.0.0: - Updated for SMAPI 3.0 and Stardew Valley 1.4. - Added automatic support for `assets` folders. - Added `$(GameExecutableName)` MSBuild variable. - Added support for projects using the simplified `.csproj` format: - platform target is now set to x86 automatically to avoid mismatching platform target warnings; - added GAC to assembly search paths to fix references to XNA Framework. - Added option to disable game debugging config. - Added `.pdb` files to builds by default (to enable line numbers in error stack traces). - Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. - Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. - Dropped support for older versions of SMAPI and Visual Studio.