namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands { /// <summary>A console command to register.</summary> internal interface IConsoleCommand { /********* ** Accessors *********/ /// <summary>The command name the user must type.</summary> string Name { get; } /// <summary>The command description.</summary> string Description { get; } /// <summary>Whether the command may need to perform logic when the game updates. This value shouldn't change.</summary> bool MayNeedUpdate { get; } /// <summary>Whether the command may need to perform logic when the player presses a button. This value shouldn't change.</summary> bool MayNeedInput { get; } /********* ** Public methods *********/ /// <summary>Handle the command.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> void Handle(IMonitor monitor, string command, ArgumentParser args); /// <summary>Perform any logic needed on update tick.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> void OnUpdated(IMonitor monitor); /// <summary>Perform any logic when input is received.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="button">The button that was pressed.</param> void OnButtonPressed(IMonitor monitor, SButton button); } }