using System.Diagnostics; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other { /// A command which shows the data files. internal class ShowDataFilesCommand : TrainerCommand { /********* ** Public methods *********/ /// Construct an instance. public ShowDataFilesCommand() : base("show_data_files", "Opens the folder containing the save and log files.") { } /// Handle the command. /// Writes messages to the console and log file. /// The command name. /// The command arguments. public override void Handle(IMonitor monitor, string command, ArgumentParser args) { Process.Start(Constants.DataPath); monitor.Log($"OK, opening {Constants.DataPath}.", LogLevel.Info); } } }