using System.Diagnostics; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other { /// A command which shows the game files. internal class ShowGameFilesCommand : ConsoleCommand { /********* ** Public methods *********/ /// Construct an instance. public ShowGameFilesCommand() : base("show_game_files", "Opens the game folder.") { } /// Handle the command. /// Writes messages to the console and log file. /// The command name. /// The command arguments. public override void Handle(IMonitor monitor, string command, ArgumentParser args) { Process.Start(Constants.ExecutionPath); monitor.Log($"OK, opening {Constants.ExecutionPath}.", LogLevel.Info); } } }