#nullable disable using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// A command which edits the player's current immunity. [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class SetImmunityCommand : ConsoleCommand { /********* ** Public methods *********/ /// Construct an instance. public SetImmunityCommand() : base("player_setimmunity", "Sets the player's immunity.\n\nUsage: player_setimmunity [value]\n- value: an integer amount.") { } /// Handle the command. /// Writes messages to the console and log file. /// The command name. /// The command arguments. public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // validate if (!args.Any()) { monitor.Log($"You currently have {Game1.player.immunity} immunity. Specify a value to change it.", LogLevel.Info); return; } // handle if (args.TryGetInt(0, "amount", out int amount, min: 0)) { Game1.player.immunity = amount; monitor.Log($"OK, you now have {Game1.player.immunity} immunity.", LogLevel.Info); } } } }