using System.Linq; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// <summary>A command which edits the player's current immunity.</summary> internal class SetImmunityCommand : TrainerCommand { /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> public SetImmunityCommand() : base("player_setimmunity", "Sets the player's immunity.\n\nUsage: player_setimmunity [value]\n- value: an integer amount.") { } /// <summary>Handle the command.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // validate if (!args.Any()) { monitor.Log($"You currently have {Game1.player.immunity} immunity. Specify a value to change it.", LogLevel.Info); return; } // handle if (args.TryGetInt(0, "amount", out int amount, min: 0)) { Game1.player.immunity = amount; monitor.Log($"OK, you now have {Game1.player.immunity} immunity.", LogLevel.Info); } } } }