using System.Linq; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// <summary>A command which edits the player's current money.</summary> internal class SetMoneyCommand : ConsoleCommand { /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> public SetMoneyCommand() : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney <value>\n- value: an integer amount.") { } /// <summary>Handle the command.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // validate if (!args.Any()) { monitor.Log($"You currently have {Game1.player.Money} gold. Specify a value to change it.", LogLevel.Info); return; } // handle string amountStr = args[0]; if (int.TryParse(amountStr, out int amount)) { Game1.player.Money = amount; monitor.Log($"OK, you now have {Game1.player.Money} gold.", LogLevel.Info); } else this.LogArgumentNotInt(monitor); } } }