using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// A command which edits the player's current money. [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class SetMoneyCommand : ConsoleCommand { /********* ** Public methods *********/ /// Construct an instance. public SetMoneyCommand() : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney \n- value: an integer amount.") { } /// Handle the command. /// Writes messages to the console and log file. /// The command name. /// The command arguments. public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // validate if (!args.Any()) { monitor.Log($"You currently have {Game1.player.Money} gold. Specify a value to change it.", LogLevel.Info); return; } // handle string amountStr = args[0]; if (int.TryParse(amountStr, out int amount)) { Game1.player.Money = amount; monitor.Log($"OK, you now have {Game1.player.Money} gold.", LogLevel.Info); } else this.LogArgumentNotInt(monitor); } } }