using System.Diagnostics.CodeAnalysis; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { /// <summary>A command which edits the player's name.</summary> [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class SetNameCommand : ConsoleCommand { /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> public SetNameCommand() : base("player_setname", "Sets the player's name.\n\nUsage: player_setname <target> <name>\n- target: what to rename (one of 'player' or 'farm').\n- name: the new name to set.") { } /// <summary>Handle the command.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // parse arguments if (!args.TryGet(0, "target", out string? target, oneOf: new[] { "player", "farm" })) return; args.TryGet(1, "name", out string? name, required: false); // handle switch (target) { case "player": if (!string.IsNullOrWhiteSpace(name)) { Game1.player.Name = args[1]; monitor.Log($"OK, your name is now {Game1.player.Name}.", LogLevel.Info); } else monitor.Log($"Your name is currently '{Game1.player.Name}'. Type 'help player_setname' for usage.", LogLevel.Info); break; case "farm": if (!string.IsNullOrWhiteSpace(name)) { Game1.player.farmName.Value = args[1]; monitor.Log($"OK, your farm's name is now {Game1.player.farmName}.", LogLevel.Info); } else monitor.Log($"Your farm's name is currently '{Game1.player.farmName}'. Type 'help player_setname' for usage.", LogLevel.Info); break; } } } }