#nullable disable
using System.Diagnostics.CodeAnalysis;
using StardewValley;
using StardewValley.Locations;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
/// A command which moves the player to the next mine level.
[SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")]
internal class DownMineLevelCommand : ConsoleCommand
{
/*********
** Public methods
*********/
/// Construct an instance.
public DownMineLevelCommand()
: base("world_downminelevel", "Goes down one mine level.") { }
/// Handle the command.
/// Writes messages to the console and log file.
/// The command name.
/// The command arguments.
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
int level = (Game1.currentLocation as MineShaft)?.mineLevel ?? 0;
monitor.Log($"OK, warping you to mine level {level + 1}.", LogLevel.Info);
Game1.enterMine(level + 1);
}
}
}