#nullable disable using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewModdingAPI.Utilities; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World { /// <summary>A command which sets the current day.</summary> [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")] internal class SetDayCommand : ConsoleCommand { /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> public SetDayCommand() : base("world_setday", "Sets the day to the specified value.\n\nUsage: world_setday <value>.\n- value: the target day (a number from 1 to 28).") { } /// <summary>Handle the command.</summary> /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // no-argument mode if (!args.Any()) { monitor.Log($"The current date is {Game1.currentSeason} {Game1.dayOfMonth}. Specify a value to change the day.", LogLevel.Info); return; } // parse arguments if (!args.TryGetInt(0, "day", out int day, min: 1, max: 28)) return; // handle Game1.dayOfMonth = day; Game1.stats.DaysPlayed = (uint)SDate.Now().DaysSinceStart; monitor.Log($"OK, the date is now {Game1.currentSeason} {Game1.dayOfMonth}.", LogLevel.Info); } } }