using System; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World { /// A command which moves the player to the given mine level. internal class SetMineLevelCommand : TrainerCommand { /********* ** Public methods *********/ /// Construct an instance. public SetMineLevelCommand() : base("world_setminelevel", "Sets the mine level?\n\nUsage: world_setminelevel \n- value: The target level (a number starting at 1).") { } /// Handle the command. /// Writes messages to the console and log file. /// The command name. /// The command arguments. public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // parse arguments if (!args.TryGetInt(0, "mine level", out int level, min: 1)) return; // handle level = Math.Max(1, level); monitor.Log($"OK, warping you to mine level {level}.", LogLevel.Info); #if STARDEW_VALLEY_1_3 Game1.enterMine(level); #else Game1.enterMine(true, level, ""); #endif } } }