using System.Linq;
using StardewModdingAPI.Utilities;
using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
/// A command which sets the current year.
internal class SetYearCommand : ConsoleCommand
{
/*********
** Public methods
*********/
/// Construct an instance.
public SetYearCommand()
: base("world_setyear", "Sets the year to the specified value.\n\nUsage: world_setyear \n- year: the target year (a number starting from 1).") { }
/// Handle the command.
/// Writes messages to the console and log file.
/// The command name.
/// The command arguments.
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// no-argument mode
if (!args.Any())
{
monitor.Log($"The current year is {Game1.year}. Specify a value to change the year.", LogLevel.Info);
return;
}
// parse arguments
if (!args.TryGetInt(0, "year", out int year, min: 1))
return;
// handle
Game1.year = year;
Game1.stats.DaysPlayed = (uint)SDate.Now().DaysSinceStart;
monitor.Log($"OK, the year is now {Game1.year}.", LogLevel.Info);
}
}
}