using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
using StardewValley;
using StardewValley.Objects;
using StardewValley.Tools;
using SObject = StardewValley.Object;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
{
/// Provides methods for searching and constructing items.
internal class ItemRepository
{
/*********
** Fields
*********/
/// The custom ID offset for items don't have a unique ID in the game.
private readonly int CustomIDOffset = 1000;
/*********
** Public methods
*********/
/// Get all spawnable items.
[SuppressMessage("ReSharper", "AccessToModifiedClosure", Justification = "TryCreate invokes the lambda immediately.")]
public IEnumerable GetAll()
{
IEnumerable GetAllRaw()
{
// get tools
for (int quality = Tool.stone; quality <= Tool.iridium; quality++)
{
yield return this.TryCreate(ItemType.Tool, ToolFactory.axe, () => ToolFactory.getToolFromDescription(ToolFactory.axe, quality));
yield return this.TryCreate(ItemType.Tool, ToolFactory.hoe, () => ToolFactory.getToolFromDescription(ToolFactory.hoe, quality));
yield return this.TryCreate(ItemType.Tool, ToolFactory.pickAxe, () => ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality));
yield return this.TryCreate(ItemType.Tool, ToolFactory.wateringCan, () => ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality));
if (quality != Tool.iridium)
yield return this.TryCreate(ItemType.Tool, ToolFactory.fishingRod, () => ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality));
}
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset, () => new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 1, () => new Shears());
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 2, () => new Pan());
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 3, () => new Wand());
// wallpapers
for (int id = 0; id < 112; id++)
yield return this.TryCreate(ItemType.Wallpaper, id, () => new Wallpaper(id) { Category = SObject.furnitureCategory });
// flooring
for (int id = 0; id < 40; id++)
yield return this.TryCreate(ItemType.Flooring, id, () => new Wallpaper(id, isFloor: true) { Category = SObject.furnitureCategory });
// equipment
foreach (int id in Game1.content.Load>("Data\\Boots").Keys)
yield return this.TryCreate(ItemType.Boots, id, () => new Boots(id));
foreach (int id in Game1.content.Load>("Data\\hats").Keys)
yield return this.TryCreate(ItemType.Hat, id, () => new Hat(id));
foreach (int id in Game1.objectInformation.Keys)
{
if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
yield return this.TryCreate(ItemType.Ring, id, () => new Ring(id));
}
// weapons
foreach (int id in Game1.content.Load>("Data\\weapons").Keys)
{
yield return this.TryCreate(ItemType.Weapon, id, () => (id >= 32 && id <= 34)
? (Item)new Slingshot(id)
: new MeleeWeapon(id)
);
}
// furniture
foreach (int id in Game1.content.Load>("Data\\Furniture").Keys)
{
if (id == 1466 || id == 1468)
yield return this.TryCreate(ItemType.Furniture, id, () => new TV(id, Vector2.Zero));
else
yield return this.TryCreate(ItemType.Furniture, id, () => new Furniture(id, Vector2.Zero));
}
// craftables
foreach (int id in Game1.bigCraftablesInformation.Keys)
yield return this.TryCreate(ItemType.BigCraftable, id, () => new SObject(Vector2.Zero, id));
// secret notes
foreach (int id in Game1.content.Load>("Data\\SecretNotes").Keys)
{
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset + id, () =>
{
SObject note = new SObject(79, 1);
note.name = $"{note.name} #{id}";
return note;
});
}
// objects
foreach (int id in Game1.objectInformation.Keys)
{
if (id == 79)
continue; // secret note handled above
if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
continue; // handled separated
// spawn main item
SObject item;
{
SearchableItem main = this.TryCreate(ItemType.Object, id, () => new SObject(id, 1));
yield return main;
item = main?.Item as SObject;
}
if (item == null)
continue;
// fruit products
if (item.Category == SObject.FruitsCategory)
{
// wine
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 2 + id, () =>
{
SObject wine = new SObject(348, 1)
{
Name = $"{item.Name} Wine",
Price = item.Price * 3
};
wine.preserve.Value = SObject.PreserveType.Wine;
wine.preservedParentSheetIndex.Value = item.ParentSheetIndex;
return wine;
});
// jelly
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 3 + id, () =>
{
SObject jelly = new SObject(344, 1)
{
Name = $"{item.Name} Jelly",
Price = 50 + item.Price * 2
};
jelly.preserve.Value = SObject.PreserveType.Jelly;
jelly.preservedParentSheetIndex.Value = item.ParentSheetIndex;
return jelly;
});
}
// vegetable products
else if (item.Category == SObject.VegetableCategory)
{
// juice
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 4 + id, () =>
{
SObject juice = new SObject(350, 1)
{
Name = $"{item.Name} Juice",
Price = (int)(item.Price * 2.25d)
};
juice.preserve.Value = SObject.PreserveType.Juice;
juice.preservedParentSheetIndex.Value = item.ParentSheetIndex;
return juice;
});
// pickled
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + id, () =>
{
SObject pickled = new SObject(342, 1)
{
Name = $"Pickled {item.Name}",
Price = 50 + item.Price * 2
};
pickled.preserve.Value = SObject.PreserveType.Pickle;
pickled.preservedParentSheetIndex.Value = item.ParentSheetIndex;
return pickled;
});
}
// flower honey
else if (item.Category == SObject.flowersCategory)
{
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + id, () =>
{
SObject honey = new SObject(Vector2.Zero, 340, $"{item.Name} Honey", false, true, false, false)
{
Name = $"{item.Name} Honey",
preservedParentSheetIndex = { item.ParentSheetIndex }
};
honey.Price += item.Price * 2;
return honey;
});
}
}
}
return GetAllRaw().Where(p => p != null);
}
/*********
** Private methods
*********/
/// Create a searchable item if valid.
/// The item type.
/// The unique ID (if different from the item's parent sheet index).
/// Create an item instance.
private SearchableItem TryCreate(ItemType type, int id, Func- createItem)
{
try
{
return new SearchableItem(type, id, createItem());
}
catch
{
return null; // if some item data is invalid, just don't include it
}
}
}
}