using System.Collections.Generic; using Microsoft.Xna.Framework; using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData; using StardewValley; using StardewValley.Objects; using StardewValley.Tools; using SObject = StardewValley.Object; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework { /// Provides methods for searching and constructing items. internal class ItemRepository { /********* ** Properties *********/ /// The custom ID offset for items don't have a unique ID in the game. private readonly int CustomIDOffset = 1000; /********* ** Public methods *********/ /// Get all spawnable items. public IEnumerable GetAll() { // get tools for (int quality = Tool.stone; quality <= Tool.iridium; quality++) { yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, quality)); yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, quality)); yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality)); yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality)); if (quality != Tool.iridium) yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality)); } yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset, new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 1, new Shears()); yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan()); // wallpapers for (int id = 0; id < 112; id++) yield return new SearchableItem(ItemType.Wallpaper, id, new Wallpaper(id)); // flooring for (int id = 0; id < 40; id++) yield return new SearchableItem(ItemType.Flooring, id, new Wallpaper(id, isFloor: true)); // equipment foreach (int id in Game1.content.Load>("Data\\Boots").Keys) yield return new SearchableItem(ItemType.Boots, id, new Boots(id)); foreach (int id in Game1.content.Load>("Data\\hats").Keys) yield return new SearchableItem(ItemType.Hat, id, new Hat(id)); foreach (int id in Game1.objectInformation.Keys) { if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) yield return new SearchableItem(ItemType.Ring, id, new Ring(id)); } // weapons foreach (int id in Game1.content.Load>("Data\\weapons").Keys) { Item weapon = (id >= 32 && id <= 34) ? (Item)new Slingshot(id) : new MeleeWeapon(id); yield return new SearchableItem(ItemType.Weapon, id, weapon); } // furniture foreach (int id in Game1.content.Load>("Data\\Furniture").Keys) { if (id == 1466 || id == 1468) yield return new SearchableItem(ItemType.Furniture, id, new TV(id, Vector2.Zero)); else yield return new SearchableItem(ItemType.Furniture, id, new Furniture(id, Vector2.Zero)); } // fish foreach (int id in Game1.content.Load>("Data\\Fish").Keys) yield return new SearchableItem(ItemType.Fish, id, new SObject(id, 999)); // craftables foreach (int id in Game1.bigCraftablesInformation.Keys) yield return new SearchableItem(ItemType.BigCraftable, id, new SObject(Vector2.Zero, id)); // objects foreach (int id in Game1.objectInformation.Keys) { if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) continue; // handled separated SObject item = new SObject(id, 1); yield return new SearchableItem(ItemType.Object, id, item); // fruit products if (item.category == SObject.FruitsCategory) { // wine #if STARDEW_VALLEY_1_3 SObject wine = new SObject(348, 1) { Name = $"{item.Name} Wine", Price = item.price * 3 }; wine.preserve.Value = SObject.PreserveType.Wine; wine.preservedParentSheetIndex.Value = item.parentSheetIndex; #else SObject wine = new SObject(348, 1) { name = $"{item.Name} Wine", price = item.price * 3, preserve = SObject.PreserveType.Wine, preservedParentSheetIndex = item.parentSheetIndex }; #endif yield return new SearchableItem(ItemType.Object, this.CustomIDOffset + id, wine); // jelly #if STARDEW_VALLEY_1_3 SObject jelly = new SObject(344, 1) { Name = $"{item.Name} Jelly", Price = 50 + item.Price * 2 }; jelly.preserve.Value = SObject.PreserveType.Jelly; jelly.preservedParentSheetIndex.Value = item.parentSheetIndex; #else SObject jelly = new SObject(344, 1) { name = $"{item.Name} Jelly", price = 50 + item.Price * 2, preserve = SObject.PreserveType.Jelly, preservedParentSheetIndex = item.parentSheetIndex }; #endif yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 2 + id, jelly); } // vegetable products else if (item.category == SObject.VegetableCategory) { // juice #if STARDEW_VALLEY_1_3 SObject juice = new SObject(350, 1) { Name = $"{item.Name} Juice", Price = (int)(item.price * 2.25d) }; juice.preserve.Value = SObject.PreserveType.Juice; juice.preservedParentSheetIndex.Value = item.parentSheetIndex; #else SObject juice = new SObject(350, 1) { name = $"{item.Name} Juice", price = (int)(item.price * 2.25d), preserve = SObject.PreserveType.Juice, preservedParentSheetIndex = item.parentSheetIndex }; #endif yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 3 + id, juice); // pickled #if STARDEW_VALLEY_1_3 SObject pickled = new SObject(342, 1) { Name = $"Pickled {item.Name}", Price = 50 + item.Price * 2 }; pickled.preserve.Value = SObject.PreserveType.Pickle; pickled.preservedParentSheetIndex.Value = item.parentSheetIndex; #else SObject pickled = new SObject(342, 1) { name = $"Pickled {item.Name}", price = 50 + item.Price * 2, preserve = SObject.PreserveType.Pickle, preservedParentSheetIndex = item.parentSheetIndex }; #endif yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 4 + id, pickled); } // flower honey else if (item.category == SObject.flowersCategory) { // get honey type SObject.HoneyType? type = null; switch (item.parentSheetIndex) { case 376: type = SObject.HoneyType.Poppy; break; case 591: type = SObject.HoneyType.Tulip; break; case 593: type = SObject.HoneyType.SummerSpangle; break; case 595: type = SObject.HoneyType.FairyRose; break; case 597: type = SObject.HoneyType.BlueJazz; break; case 421: // sunflower standing in for all other flowers type = SObject.HoneyType.Wild; break; } // yield honey if (type != null) { #if STARDEW_VALLEY_1_3 SObject honey = new SObject(Vector2.Zero, 340, item.Name + " Honey", false, true, false, false) { Name = "Wild Honey" }; honey.honeyType.Value = type; if (type != SObject.HoneyType.Wild) { honey.Name = $"{item.Name} Honey"; honey.Price += item.Price * 2; } #else SObject honey = new SObject(Vector2.Zero, 340, item.Name + " Honey", false, true, false, false) { name = "Wild Honey", honeyType = type }; if (type != SObject.HoneyType.Wild) { honey.name = $"{item.Name} Honey"; honey.price += item.price * 2; } #endif yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 5 + id, honey); } } } } } }