using System;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
using StardewModdingAPI.Internal.Patching;
using StardewValley;
namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
/// Harmony patches for which intercept errors to log more details.
/// Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
internal class EventPatcher : BasePatcher
{
/*********
** Fields
*********/
/// Writes messages to the console and log file on behalf of the game.
private static IMonitor MonitorForGame;
/*********
** Public methods
*********/
/// Construct an instance.
/// Writes messages to the console and log file on behalf of the game.
public EventPatcher(IMonitor monitorForGame)
{
EventPatcher.MonitorForGame = monitorForGame;
}
///
public override void Apply(Harmony harmony, IMonitor monitor)
{
harmony.Patch(
original: this.RequireMethod(nameof(Event.LogErrorAndHalt)),
postfix: this.GetHarmonyMethod(nameof(EventPatcher.After_LogErrorAndHalt))
);
}
/*********
** Private methods
*********/
/// The method to call after .
/// The exception being logged.
private static void After_LogErrorAndHalt(Exception e)
{
EventPatcher.MonitorForGame.Log(e.ToString(), LogLevel.Error);
}
}
}