using System;
using System.Diagnostics.CodeAnalysis;
#if HARMONY_2
using HarmonyLib;
#else
using Harmony;
#endif
using StardewModdingAPI.Framework.Patching;
using StardewValley;
namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
/// Harmony patches for which intercept errors to log more details.
/// Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
internal class EventPatches : IHarmonyPatch
{
/*********
** Fields
*********/
/// Writes messages to the console and log file on behalf of the game.
private static IMonitor MonitorForGame;
/*********
** Public methods
*********/
/// Construct an instance.
/// Writes messages to the console and log file on behalf of the game.
public EventPatches(IMonitor monitorForGame)
{
EventPatches.MonitorForGame = monitorForGame;
}
///
#if HARMONY_2
public void Apply(Harmony harmony)
#else
public void Apply(HarmonyInstance harmony)
#endif
{
harmony.Patch(
original: AccessTools.Method(typeof(Event), nameof(Event.LogErrorAndHalt)),
postfix: new HarmonyMethod(this.GetType(), nameof(EventPatches.After_Event_LogErrorAndHalt))
);
}
/*********
** Private methods
*********/
/// The method to call after .
/// The exception being logged.
private static void After_Event_LogErrorAndHalt(Exception e)
{
EventPatches.MonitorForGame.Log(e.ToString(), LogLevel.Error);
}
}
}