using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; using StardewModdingAPI.Internal.Patching; using StardewValley; using xTile; namespace StardewModdingAPI.Mods.ErrorHandler.Patches { /// Harmony patches for which intercept errors instead of crashing. /// Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments. [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] internal class GameLocationPatcher : BasePatcher { /********* ** Fields *********/ /// Writes messages to the console and log file on behalf of the game. private static IMonitor MonitorForGame = null!; /********* ** Public methods *********/ /// Construct an instance. /// Writes messages to the console and log file on behalf of the game. public GameLocationPatcher(IMonitor monitorForGame) { GameLocationPatcher.MonitorForGame = monitorForGame; } /// public override void Apply(Harmony harmony, IMonitor monitor) { harmony.Patch( original: this.RequireMethod(nameof(GameLocation.checkEventPrecondition)), finalizer: this.GetHarmonyMethod(nameof(GameLocationPatcher.Finalize_CheckEventPrecondition)) ); harmony.Patch( original: this.RequireMethod(nameof(GameLocation.updateSeasonalTileSheets)), finalizer: this.GetHarmonyMethod(nameof(GameLocationPatcher.Finalize_UpdateSeasonalTileSheets)) ); } /********* ** Private methods *********/ /// The method to call when throws an exception. /// The return value of the original method. /// The precondition to be parsed. /// The exception thrown by the wrapped method, if any. /// Returns the exception to throw, if any. private static Exception? Finalize_CheckEventPrecondition(ref int __result, string precondition, Exception? __exception) { if (__exception != null) { __result = -1; GameLocationPatcher.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error); } return null; } /// The method to call when throws an exception. /// The instance being patched. /// The map whose tilesheets to update. /// The exception thrown by the wrapped method, if any. /// Returns the exception to throw, if any. private static Exception? Finalize_UpdateSeasonalTileSheets(GameLocation __instance, Map map, Exception? __exception) { if (__exception != null) GameLocationPatcher.MonitorForGame.Log($"Failed updating seasonal tilesheets for location '{__instance.NameOrUniqueName}': \n{__exception}", LogLevel.Error); return null; } } }