using System;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
using StardewModdingAPI.Internal.Patching;
using StardewValley;
using xTile;
namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
/// Harmony patches for which intercept errors instead of crashing.
/// Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
internal class GameLocationPatcher : BasePatcher
{
/*********
** Fields
*********/
/// Writes messages to the console and log file on behalf of the game.
private static IMonitor MonitorForGame = null!;
/*********
** Public methods
*********/
/// Construct an instance.
/// Writes messages to the console and log file on behalf of the game.
public GameLocationPatcher(IMonitor monitorForGame)
{
GameLocationPatcher.MonitorForGame = monitorForGame;
}
///
public override void Apply(Harmony harmony, IMonitor monitor)
{
harmony.Patch(
original: this.RequireMethod(nameof(GameLocation.checkEventPrecondition)),
finalizer: this.GetHarmonyMethod(nameof(GameLocationPatcher.Finalize_CheckEventPrecondition))
);
harmony.Patch(
original: this.RequireMethod(nameof(GameLocation.updateSeasonalTileSheets)),
finalizer: this.GetHarmonyMethod(nameof(GameLocationPatcher.Finalize_UpdateSeasonalTileSheets))
);
}
/*********
** Private methods
*********/
/// The method to call when throws an exception.
/// The return value of the original method.
/// The precondition to be parsed.
/// The exception thrown by the wrapped method, if any.
/// Returns the exception to throw, if any.
private static Exception? Finalize_CheckEventPrecondition(ref int __result, string precondition, Exception? __exception)
{
if (__exception != null)
{
__result = -1;
GameLocationPatcher.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error);
}
return null;
}
/// The method to call when throws an exception.
/// The instance being patched.
/// The map whose tilesheets to update.
/// The exception thrown by the wrapped method, if any.
/// Returns the exception to throw, if any.
private static Exception? Finalize_UpdateSeasonalTileSheets(GameLocation __instance, Map map, Exception? __exception)
{
if (__exception != null)
GameLocationPatcher.MonitorForGame.Log($"Failed updating seasonal tilesheets for location '{__instance.NameOrUniqueName}': \n{__exception}", LogLevel.Error);
return null;
}
}
}