using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; using StardewModdingAPI.Framework.Patching; using StardewValley; using xTile; namespace StardewModdingAPI.Mods.ErrorHandler.Patches { /// Harmony patches for and which intercept errors instead of crashing. /// Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments. [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] internal class GameLocationPatches : IHarmonyPatch { /********* ** Fields *********/ /// Writes messages to the console and log file on behalf of the game. private static IMonitor MonitorForGame; /********* ** Public methods *********/ /// Construct an instance. /// Writes messages to the console and log file on behalf of the game. public GameLocationPatches(IMonitor monitorForGame) { GameLocationPatches.MonitorForGame = monitorForGame; } /// public void Apply(Harmony harmony) { harmony.Patch( original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.checkEventPrecondition)), finalizer: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Finalize_GameLocation_CheckEventPrecondition)) ); harmony.Patch( original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.updateSeasonalTileSheets)), finalizer: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Before_GameLocation_UpdateSeasonalTileSheets)) ); } /********* ** Private methods *********/ /// The method to call instead of GameLocation.checkEventPrecondition. /// The return value of the original method. /// The precondition to be parsed. /// The exception thrown by the wrapped method, if any. /// Returns the exception to throw, if any. private static Exception Finalize_GameLocation_CheckEventPrecondition(ref int __result, string precondition, Exception __exception) { if (__exception != null) { __result = -1; GameLocationPatches.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error); } return null; } /// The method to call instead of . /// The instance being patched. /// The map whose tilesheets to update. /// The exception thrown by the wrapped method, if any. /// Returns the exception to throw, if any. private static Exception Before_GameLocation_UpdateSeasonalTileSheets(GameLocation __instance, Map map, Exception __exception) { if (__exception != null) GameLocationPatches.MonitorForGame.Log($"Failed updating seasonal tilesheets for location '{__instance.NameOrUniqueName}': \n{__exception}", LogLevel.Error); return null; } } }