#nullable disable using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using HarmonyLib; using StardewModdingAPI.Internal.Patching; using StardewValley; using SObject = StardewValley.Object; namespace StardewModdingAPI.Mods.ErrorHandler.Patches { /// Harmony patches for which intercept crashes due to invalid items. /// Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments. [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] internal class ObjectPatcher : BasePatcher { /********* ** Public methods *********/ /// public override void Apply(Harmony harmony, IMonitor monitor) { // object.getDescription harmony.Patch( original: this.RequireMethod(nameof(SObject.getDescription)), prefix: this.GetHarmonyMethod(nameof(ObjectPatcher.Before_Object_GetDescription)) ); // object.getDisplayName harmony.Patch( original: this.RequireMethod("loadDisplayName"), finalizer: this.GetHarmonyMethod(nameof(ObjectPatcher.Finalize_Object_loadDisplayName)) ); } /********* ** Private methods *********/ /// The method to call instead of . /// The instance being patched. /// The patched method's return value. /// Returns whether to execute the original method. private static bool Before_Object_GetDescription(SObject __instance, ref string __result) { // invalid bigcraftables crash instead of showing '???' like invalid non-bigcraftables if (!__instance.IsRecipe && __instance.bigCraftable.Value && !Game1.bigCraftablesInformation.ContainsKey(__instance.ParentSheetIndex)) { __result = "???"; return false; } return true; } /// The method to call after . /// The patched method's return value. /// The exception thrown by the wrapped method, if any. /// Returns the exception to throw, if any. private static Exception Finalize_Object_loadDisplayName(ref string __result, Exception __exception) { if (__exception is KeyNotFoundException) { __result = "???"; return null; } return __exception; } } }