<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <AssemblyName>ErrorHandler</AssemblyName> <RootNamespace>StardewModdingAPI.Mods.ErrorHandler</RootNamespace> <TargetFramework>net45</TargetFramework> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <PlatformTarget>x86</PlatformTarget> </PropertyGroup> <ItemGroup> <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" /> <Reference Include="..\..\build\0Harmony.dll" Private="False" /> </ItemGroup> <ItemGroup> <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" /> </ItemGroup> <Choose> <!-- Windows --> <When Condition="$(OS) == 'Windows_NT'"> <ItemGroup> <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> </ItemGroup> </When> <!-- Linux/Mac --> <Otherwise> <ItemGroup> <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> </ItemGroup> </Otherwise> </Choose> <ItemGroup> <None Update="i18n\*.json" CopyToOutputDirectory="PreserveNewest" /> <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" /> </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\..\build\common.targets" /> </Project>