using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using StardewModdingAPI.Mods.SaveBackup.Framework;
using StardewValley;
namespace StardewModdingAPI.Mods.SaveBackup
{
/// The main entry point for the mod.
public class ModEntry : Mod
{
/*********
** Properties
*********/
/// The name of the save archive to create.
private readonly string FileName = $"{DateTime.UtcNow:yyyy-MM-dd} - SMAPI {Constants.ApiVersion} with Stardew Valley {Game1.version}.zip";
/*********
** Public methods
*********/
/// The mod entry point, called after the mod is first loaded.
/// Provides simplified APIs for writing mods.
public override void Entry(IModHelper helper)
{
try
{
// read config
ModConfig config = this.Helper.ReadConfig();
// init backup folder
DirectoryInfo folder = new DirectoryInfo(Path.Combine(this.Helper.DirectoryPath, "backups"));
folder.Create();
// back up saves
{
FileInfo file = new FileInfo(Path.Combine(folder.FullName, this.FileName));
if (!file.Exists)
{
this.Monitor.Log($"Adding {file.Name}...", LogLevel.Trace);
ZipFile.CreateFromDirectory(Constants.SavesPath, file.FullName, CompressionLevel.Fastest, includeBaseDirectory: false);
}
}
// prune old saves
foreach (FileInfo file in this.GetOldBackups(folder, config.BackupsToKeep))
{
try
{
this.Monitor.Log($"Deleting {file.Name}...", LogLevel.Trace);
file.Delete();
}
catch (Exception ex)
{
this.Monitor.Log($"Error deleting old save backup '{file.Name}': {ex}");
}
}
}
catch (Exception ex)
{
this.Monitor.Log($"Error backing up saves: {ex}");
}
}
/*********
** Private methods
*********/
/// Get backups ordered by creation date.
/// The folder to search.
/// The number of backups to skip.
private IEnumerable GetOldBackups(DirectoryInfo folder, int skip)
{
return folder
.GetFiles()
.OrderByDescending(p => p.CreationTimeUtc)
.Skip(skip);
}
}
}