<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <AssemblyName>SaveBackup</AssemblyName>
    <RootNamespace>StardewModdingAPI.Mods.SaveBackup</RootNamespace>
    <TargetFramework>net45</TargetFramework>
    <LangVersion>latest</LangVersion>
    <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>

  <ItemGroup>
    <ProjectReference Include="..\SMAPI\SMAPI.csproj">
      <Private>False</Private>
    </ProjectReference>
  </ItemGroup>

  <ItemGroup>
    <Reference Include="$(GameExecutableName)">
      <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>

  <ItemGroup>
    <None Update="manifest.json">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
  </ItemGroup>

  <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
  <Import Project="..\..\build\common.targets" />

</Project>