using System; using System.Linq; namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi { /// <summary>Specifies the identifiers for a mod to match.</summary> public class ModSearchEntryModel { /********* ** Accessors *********/ /// <summary>The unique mod ID.</summary> public string ID { get; } /// <summary>The namespaced mod update keys (if available).</summary> public string[] UpdateKeys { get; private set; } /// <summary>The mod version installed by the local player. This is used for version mapping in some cases.</summary> public ISemanticVersion? InstalledVersion { get; } /// <summary>Whether the installed version is broken or could not be loaded.</summary> public bool IsBroken { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="id">The unique mod ID.</param> /// <param name="installedVersion">The version installed by the local player. This is used for version mapping in some cases.</param> /// <param name="updateKeys">The namespaced mod update keys (if available).</param> /// <param name="isBroken">Whether the installed version is broken or could not be loaded.</param> public ModSearchEntryModel(string id, ISemanticVersion? installedVersion, string[]? updateKeys, bool isBroken = false) { this.ID = id; this.InstalledVersion = installedVersion; this.UpdateKeys = updateKeys ?? Array.Empty<string>(); this.IsBroken = isBroken; } /// <summary>Add update keys for the mod.</summary> /// <param name="updateKeys">The update keys to add.</param> public void AddUpdateKeys(params string[] updateKeys) { this.UpdateKeys = this.UpdateKeys.Concat(updateKeys).ToArray(); } } }