using System.Linq; namespace StardewModdingAPI.Toolkit.Framework.ModData { /// A versioned mod metadata field. public class ModDataField { /********* ** Accessors *********/ /// The field key. public ModDataFieldKey Key { get; } /// The field value. public string Value { get; } /// Whether this field should only be applied if it's not already set. public bool IsDefault { get; } /// The lowest version in the range, or null for all past versions. public ISemanticVersion LowerVersion { get; } /// The highest version in the range, or null for all future versions. public ISemanticVersion UpperVersion { get; } /********* ** Public methods *********/ /// Construct an instance. /// The field key. /// The field value. /// Whether this field should only be applied if it's not already set. /// The lowest version in the range, or null for all past versions. /// The highest version in the range, or null for all future versions. public ModDataField(ModDataFieldKey key, string value, bool isDefault, ISemanticVersion lowerVersion, ISemanticVersion upperVersion) { this.Key = key; this.Value = value; this.IsDefault = isDefault; this.LowerVersion = lowerVersion; this.UpperVersion = upperVersion; } /// Get whether this data field applies for the given manifest. /// The mod manifest. public bool IsMatch(IManifest manifest) { return manifest?.Version != null // ignore invalid manifest && (!this.IsDefault || !this.HasFieldValue(manifest, this.Key)) && (this.LowerVersion == null || !manifest.Version.IsOlderThan(this.LowerVersion)) && (this.UpperVersion == null || !manifest.Version.IsNewerThan(this.UpperVersion)); } /********* ** Private methods *********/ /// Get whether a manifest field has a meaningful value for the purposes of enforcing . /// The mod manifest. /// The field key matching . private bool HasFieldValue(IManifest manifest, ModDataFieldKey key) { switch (key) { // update key case ModDataFieldKey.UpdateKey: return manifest.UpdateKeys.Any(p => !string.IsNullOrWhiteSpace(p)); // non-manifest fields case ModDataFieldKey.StatusReasonPhrase: case ModDataFieldKey.StatusReasonDetails: case ModDataFieldKey.Status: return false; default: return false; } } } }