using System; using Newtonsoft.Json; using StardewModdingAPI.Toolkit.Serialization.Models; namespace StardewModdingAPI.Toolkit.Serialization.Converters { /// Handles deserialization of arrays. public class ManifestContentPackForConverter : JsonConverter { /********* ** Accessors *********/ /// Whether this converter can write JSON. public override bool CanWrite => false; /********* ** Public methods *********/ /// Get whether this instance can convert the specified object type. /// The object type. public override bool CanConvert(Type objectType) { return objectType == typeof(ManifestContentPackFor[]); } /********* ** Protected methods *********/ /// Read the JSON representation of the object. /// The JSON reader. /// The object type. /// The object being read. /// The calling serializer. public override object? ReadJson(JsonReader reader, Type objectType, object? existingValue, JsonSerializer serializer) { return serializer.Deserialize(reader); } /// Writes the JSON representation of the object. /// The JSON writer. /// The value. /// The calling serializer. public override void WriteJson(JsonWriter writer, object? value, JsonSerializer serializer) { throw new InvalidOperationException("This converter does not write JSON."); } } }