using System.Collections.Generic; using System.IO; namespace StardewModdingAPI.Toolkit.Utilities.PathLookups { /// <summary>An API for file lookups within a root directory with minimal preprocessing.</summary> internal class MinimalFileLookup : IFileLookup { /********* ** Accessors *********/ /// <summary>The file lookups by root path.</summary> private static readonly Dictionary<string, MinimalFileLookup> CachedRoots = new(); /// <summary>The root directory path for relative paths.</summary> private readonly string RootPath; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="rootPath">The root directory path for relative paths.</param> public MinimalFileLookup(string rootPath) { this.RootPath = rootPath; } /// <inheritdoc /> public FileInfo GetFile(string relativePath) { return new( Path.Combine(this.RootPath, PathUtilities.NormalizePath(relativePath)) ); } /// <inheritdoc /> public void Add(string relativePath) { } /// <summary>Get a cached dictionary of relative paths within a root path, for case-insensitive file lookups.</summary> /// <param name="rootPath">The root path to scan.</param> public static MinimalFileLookup GetCachedFor(string rootPath) { rootPath = PathUtilities.NormalizePath(rootPath); if (!MinimalFileLookup.CachedRoots.TryGetValue(rootPath, out MinimalFileLookup? lookup)) MinimalFileLookup.CachedRoots[rootPath] = lookup = new MinimalFileLookup(rootPath); return lookup; } } }