using Newtonsoft.Json; namespace StardewModdingAPI.Web.Framework.Clients.CurseForge { /// Mod metadata from the CurseForge API. internal class CurseForgeMod { /********* ** Accessors *********/ /// The mod name. public string Name { get; set; } /// The latest file version. public string LatestVersion { get; set; } /// The mod's web URL. public string Url { get; set; } /// A user-friendly error which indicates why fetching the mod info failed (if applicable). public string Error { get; set; } } }