using Newtonsoft.Json;
namespace StardewModdingAPI.Web.Framework.Clients.CurseForge
{
/// Mod metadata from the CurseForge API.
internal class CurseForgeMod
{
/*********
** Accessors
*********/
/// The mod name.
public string Name { get; set; }
/// The latest file version.
public string LatestVersion { get; set; }
/// The mod's web URL.
public string Url { get; set; }
/// A user-friendly error which indicates why fetching the mod info failed (if applicable).
public string Error { get; set; }
}
}