using Newtonsoft.Json; namespace StardewModdingAPI.Web.Framework.Clients.GitHub { /// <summary>A GitHub download attached to a release.</summary> internal class GitAsset { /********* ** Accessors *********/ /// <summary>The file name.</summary> [JsonProperty("name")] public string FileName { get; } /// <summary>The file content type.</summary> [JsonProperty("content_type")] public string ContentType { get; } /// <summary>The download URL.</summary> [JsonProperty("browser_download_url")] public string DownloadUrl { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="fileName">The file name.</param> /// <param name="contentType">The file content type.</param> /// <param name="downloadUrl">The download URL.</param> public GitAsset(string fileName, string contentType, string downloadUrl) { this.FileName = fileName; this.ContentType = contentType; this.DownloadUrl = downloadUrl; } } }